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Hi @Chrismot !
As I have found out myself lately, there are still some issues with the correct angles for the animations of bones. This whole vector math/matrix transformation issue is a little tricky, as I have still to find out which data source best to use...
I'm currently working on the issue and will post an update ASAP.
Cheers
As I have found out myself lately, there are still some issues with the correct angles for the animations of bones. This whole vector math/matrix transformation issue is a little tricky, as I have still to find out which data source best to use...
I'm currently working on the issue and will post an update ASAP.Cheers


