• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. PhysicsTeacher

    Export Blender to mfs2020. PROBLEM

    I got this when my folder chain got over 64 characters long. I was trying to be "simulationally correct" by creating those long chains of folders, but my file-naming scheme is always very explicit, so I get these long chains. When I shortened the names along the folder chain to below 64...
  2. PhysicsTeacher

    MSFS20 Help - keep getting old version of a scenery object.

    I'm seeing the same, but not all the time. If I had the model in the Scenery Editor, not in the Community folder, I was always able to make a minor change to a model and it would immediately update in the sim after I exported it again. There was some mechanism that detected a change in a...
  3. PhysicsTeacher

    SDK 0.14

    Thanks for this. It explains why going back to a prior SDK install didn't fix anything. As I stated before, I'm behind Asobo all the way! The Sim is awesome! Looking forward to a few more fixes. Many years ago one of my robots at the Hyundai microchip factory in Korea stuck its arm into a...
  4. PhysicsTeacher

    SDK 0.14

    OK, let me jump in here: I am a faithful latest-software person in cases like MSFS 2020 in order to aid the effort to debug everything with outside help. I'm in awe of what Asobo has done to date, and I want to support the effort. I installed SDK .14 and I now find the following changes: .13...
  5. PhysicsTeacher

    MSFS20 Blender2MSFS Limitation? Color Multipliers

    I had that problem with old versions, too. There's some lore on the Blender site about how to keep older versions still runnable, as I do. I won't try to relay their explanation, but I don't "install" Blender; rather I put all the files in a documents folder properly labeled and then find the...
  6. PhysicsTeacher

    MSFS20 Blender2MSFS Limitation? Color Multipliers

    Whew! Thanks, mikea.at!!! Also, thanks to ashmanmedia for the detailed feedback! Now I've got to figure out why my 0.41.2 works fine. Remember: this is not a "fix"; it's a hack by a first-generation hacker. I still want a permanent and comprehensive solution. I'm willing to bet that Vitus...
  7. PhysicsTeacher

    MSFS20 Blender2MSFS Limitation? Color Multipliers

    Up to my ears with something else thanks to the 7 inches of rain we had over the weekend. I'm 2.93 also. Thanks for the test files. More later.
  8. PhysicsTeacher

    MSFS20 Blender2MSFS Limitation? Color Multipliers

    Hmmm ... This is exactly what the error was before the fix. Give me a little time. I'm going to set up what I think is exactly what you are doing. In the meantime, could you please check your add-ons and verify the we are both using the same version? To try to duplicate your error, would I...
  9. PhysicsTeacher

    MSFS20 Blender2MSFS Limitation? Color Multipliers

    That's strange. Could it be that when you batch export you don't have all the models selected? From the graphic you sent, only the x00 objects are selected. If you are only selecting one, you want to turn off the Batch Export checkbox and then export only to the LOD you're working on. You...
  10. PhysicsTeacher

    MSFS20 Blender2MSFS Limitation? Color Multipliers

    Your point is very well taken, and I couldn't agree more. As the LODs get less detailed (down by powers of two at each level according to the SDK documentation) not only the models must change but the texture load must also decrease. See my comment in support of separate textures for each LOD...
  11. PhysicsTeacher

    MSFS20 Blender2MSFS Limitation? Color Multipliers

    Thanks marcoh and mikea.at for your reports. Yes, I'm aware of this. The cause is that each LOD model needs to have its own texture. I work around by the way I generate each collection: Make your LOD00 model perfect, and place all parts into the 'x00' collection. Create a new, empty collection...
  12. PhysicsTeacher

    MSFS20 Blender2MSFS Limitation? Color Multipliers

    Thanks, Marcoh! I have never used animation in MSFS since, I hope, my bridges never move! I will look into this, since I now know more or less how the batch export operates. For what it's worth: it seems that the batch export was an afterthought in the development by Vitus, and I can...
  13. PhysicsTeacher

    MSFS20 Blender2MSFS Limitation? Color Multipliers

    Please don't take offense; none intended. I'm certain you will be able to resolve your collision problem with some experimentation. I can't help you any more.
  14. PhysicsTeacher

    MSFS20 Blender2MSFS Limitation? Color Multipliers

    Sorry I can't be of much help here. I've never tried it. If I had to guess, though, the collision boxes need to have quite a few more faces than you might think. I know that I can land the Cessna 172 on a bridge that has a roadway made up of an array of small, flat rectangular solids, while I...
  15. PhysicsTeacher

    MSFS20 Blender2MSFS Limitation? Color Multipliers

    Troglodytus is correct: adding number suffixes to the textures and materials of subsequent LOD models does "fix" the problem. I'm conflicted over whether this might just be a good thing or not. I have found one way to automatically add the next suffix number with the following workflow: 1...
  16. PhysicsTeacher

    MSFS20 Blender2MSFS Limitation? Color Multipliers

    Yes, that's what I'm working on now. It's a matter of how Blender renames textures with increasing numbers when you make the model collections after the first. I can't decide whether to fix that or leave it alone. I tried commenting out the @cached on the textures gather, but the results were...
  17. PhysicsTeacher

    MSFS20 Blender2MSFS Limitation? Color Multipliers

    For those who are trying the latest Blender2MSFS2 from GitHub, I have the batch LOD export working it seems. It really needs more testing, and mikea.at has made it available for just that. I have been able to create 3 LODs, batch export them, and have them function perfectly in the sim. I...
  18. PhysicsTeacher

    MSFS20 Blender2MSFS Limitation? Color Multipliers

    Yup, did it. Thanks. I love the slider! I feel I'm getting closer. It's between three source files, 'cuz that's where the for statement differs from the non-batch code. I feel it's in how the caching goes (or doesn't go - depending on the decorated function). I'm debugging with print(), the...
  19. PhysicsTeacher

    MSFS20 Blender2MSFS Limitation? Color Multipliers

    I'm now conversant with decorating a function. That's cool! I'm taking it out of the hack category. The batch export iterates through all the LOD collections, and there are a bunch of functions that need calling for each LOD model. That looks like a good candidate for where the problem might...
  20. PhysicsTeacher

    MSFS20 Blender2MSFS Limitation? Color Multipliers

    Sorry to bother you, but I got your Blender2MSFS2-main.zip from the link to GitHub and tried to install it. Nothing. I see it in my 3rd party addons folder along with another, successfully installed, add on. It's unzipped there, and the downloaded zip is intact and where I installed it from...
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