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Search results

  1. Photosbykev

    Need assistance creating water scenery

    If you use an apron (not a polygon) with water texture you can colourise the patch using the color picker to match the surrounding water. Make sure you use the fall-off option to blend it in, maybe 5-10m depending on the overall size. I use this all the time to clean up the edges of lakes and...
  2. Photosbykev

    We're going to Mars

    Testing animation timing for some 'Mars' scenery
  3. Photosbykev

    MSFS20 Visibility

    To close out my saga of woe. I've finally got it working correctly and I can continue putting together my team on Mars :) Thank you all for your contributions and interest. Kev FWIW this code works correctly after exporting the model from 3DS Max using the Babylon exporter. It is important to...
  4. Photosbykev

    MSFS20 Visibility

    That is some detective work Guido I would never of spotted that. Looking in the gltf file it's showing the name as root that rhumbaflappy suggested looking for. The animation has been exported from 3DS Max using the Babylon exporter, as blender is very limited using bones/armatures so I'm not...
  5. Photosbykev

    MSFS20 Visibility

    Hiya, that's how my original code looked with the ModelBehaviors container external to the ModelInfo container. However this structure is straight from the latest SDK documents and puts the <Behaviors> container inside the <ModelInfo> Now that some other errors have been found it will be...
  6. Photosbykev

    MSFS20 Visibility

    Hi Stefan, in this line <Component ID="hund" Node="hund"> is the Node a real node or just the name of the model file? In my case the model animation was exported from 3DS Max and doesn't have a node as such so I used the filename for Component and Node values. Kev
  7. Photosbykev

    MSFS20 Visibility

    you should find pbk-walking.xml in this folder \Wadi Rum-PZ60\PackageSources\SimObjects\Landmarks\pbk-walking\model Guido. The download is the source code for the whole project as far as I've taken it. I did remove the Packages and _PackageInt folders Kev
  8. Photosbykev

    MSFS20 Visibility

    It was worth a shot but still not working :( Kev
  9. Photosbykev

    MSFS20 Visibility

    Hi Stefan, I used to use ModelBehaviors but I found this in the latest SDK documents <ModelBehaviors> The <Behaviors> element is how all new SimObject behaviors should be defined, but previously this was done using the <ModelBehaviors> element, like this: <ModelInfo version=”1.0” guide=””>...
  10. Photosbykev

    MSFS20 Visibility

    No success I'm afraid :( I've uploaded the source code for the whole project to my google drive if anyone has the time to troubleshoot it for me. I'll keep trying alternative code combination but my gut feeling is I've missed something elsewhere? Google Drive...
  11. Photosbykev

    MSFS20 Visibility

    Just compiling it now, 5 minutes. Other than the encoding="utf-8" in the header I don't see a difference between my latest version and the one you've posted but I'll try anything now lol regards Kev
  12. Photosbykev

    MSFS20 Visibility

    Thank you for the offer of help Guido :) I picked up the wrong placement of the </ModelInfo> myself from the SDK docs and tried it using the code below but it still isn't working :( A lot of the examples on-line appeared to put the Behavior or ModelBehavior container outside the ModelInfo one...
  13. Photosbykev

    MSFS20 Visibility

    I thought that fresh eyes looking at it would find the error I was chasing over 4 hours last night. Thank you very much for looking. Added the </Component> line and it STILL DOESN'T WORK. My head is getting sore from banging it against a brick wall lmao Kev ?xml version="1.0" ?>...
  14. Photosbykev

    MSFS20 Visibility

    I would appreciate a peer check on this xml code to hide an animated simObject at night. I've tried multiple variations of the code without success and this is the last version that didn't work. The Include path line came from this thread but I tried with and without the line, The Component...
  15. Photosbykev

    Helicopter ONLY spawn points

    Yup, you can, and I do, use that technique BUT any type of AI aircraft can spawn onto the parking spot. I was hoping there was a way to limit a helipad to helicopters only. Kev
  16. Photosbykev

    Helicopter ONLY spawn points

    I've dropped the parking spot radius to 2.5m and another to 3m. Nothing appears to be spawning into them now, so no planes or helicopters Kev
  17. Photosbykev

    Helicopter ONLY spawn points

    Is it that simple??? Thank you very much !! Kev
  18. Photosbykev

    Helicopter ONLY spawn points

    Hi folks, is it possible to add code to a scenery pack to prevent any form of plane or simobject being spawned on a helipad ?? I know I can use a Dock-GA parking spot which usually prevents anything being spawned onto an empty parking spot (except vehicles!!) but it would be nice to allow...
  19. Photosbykev

    Randomising the timing to start an animation

    Thank you for replying, could you post a xml file showing the syntax please? Kev
  20. Photosbykev

    Randomising the timing to start an animation

    Hi, I've got a short simple animation around 10 seconds that I would like trigger after a random time interval every 5-10 minutes or even longer. Is it possible with code in the xml to do something like this or isn't it possible at the moment? regards Kev
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