• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. E

    P3D v1 Exporting Scenery Object from Blender 4.2

    The best folder setup for an airport or scenery area is first under FSX/addon scenery add a folder with the name of the airport or scenery area. You have probably done this. Under this folder add two folders. 1. Scenery, 2. Texture. The object library bgl goes into the Scenery folder. All...
  2. E

    P3D v1 Exporting Scenery Object from Blender 4.2

    Glad you are on your way. Good luck.
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    P3D v1 Exporting Scenery Object from Blender 4.2

    PhrogPhlyer, the basic steps to use with Library Creator XML are to use it to create an object library of one or more objects. Use the Library Manager in ADE to add the object library to ADE. In ADE select add a library object, select your object library, and then select the object you want to...
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    FSX What the heck?

    Hi Tomt478, Try going into the view menu and making sure that the Flattens and Exclusions have a check mark next to them. Ed
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    FS2004 No recall of Layering & Visibility values

    As the title states when I load my Ground Polygon model into the Ground Polygon Wizard and then recall the settings from the .mgp file the values for layering & visibility are not included. These values are stored in the .mgp file. Arno can you take a look and see why this is occurring? I've...
  6. E

    MCX 1.7 and development release bugs.

    Hi Allen SOH, I too see long start times initially in that Windows session. On my Win 11 I have One Drive turned off. I believe that Windows is waiting for One Drive to respond before continuing with MCX. Just my theory. The long start time is only for the first time I start MCX. After...
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    FS2004 Help for converting FSX AI aircraft model for FS2004

    In MCX under options/exporter settings is where you provide the path to makemdl.exe on your system. You need to have the FS2004 SDK package on your system in order to have a copy of makemdl.exe. You can find that package in the Wiki section of FS Developer if you don't have it already. The...
  8. E

    FS2004 Please help with Conditional Animation Tool

    Thanks for the info. Ed
  9. E

    FS2004 Please help with Conditional Animation Tool

    Hi, Thanks for the information. After looking at the .asm files I admit I don't understand much about assembly file structure. So modifying the .asm file would be difficult for me. There is a snag however using Gmax and the FS9 gamepack. I have been using this PC for about 3 years now...
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    FS2004 Please help with Conditional Animation Tool

    Hi Arno, Thanks for your reply. In order to help me find the solution let me ask you about the process that MCX uses. When I import the .glb file into MCX and then ask MCX to export as a FS9 scenery model doesn't MCX create a .x file and hand that to modelmaker.exe which creates the model file...
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    FS2004 Please help with Conditional Animation Tool

    Arno, I'm placing this thread in MCX subforum because the subforum for CAT is long archived. In one of my airport projects I'm trying to animate some of the scenery objects. Because I'm new to this I created a test object in the shape of a house and gave each side a different material color...
  12. E

    FS2004 Ground poly flickering and aircraft sinking into the ground

    In FS9 the flatten altitude, airport altitude, and ground polygon altitude have to be the same value for the ground polygon to work correctly. By the way you can eliminate a step in your MCX process, Open MCX and start the ground polygon wizard. You can load your dae file into the wizard and...
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    FS2004 Why so limit parking gates for airline codes timed out?

    The limit on airline codes is probably caused by Microsofts bglcomp.exe compiler. There are limits built into it that are not documented in the FS2004 SDK. ADE passes the airport code to bglcomp.exe for compilation. AFCAD2 has it's own compiler that has no limits as far as I know. You may...
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    Screen resolution and display scaling

    Hi Arno, On my desktop I'm using 1920x1080 with scaling set to 100%. Ed
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    Lastest development release package corrupt?

    Arno, In my case MCX never started or ran without the correct version of the .NET Framework version installed, so consequently I never got a warning message. Ed
  16. E

    Lastest development release package corrupt?

    Hello everyone, I have Arno's new MCX Development Release running now. But it did not happen without a minor snag. I assumed that since I was running Win 11 24H2 that I was updated on the .NET Framework. Not so fast buddy. I had version 7.0 on my machine because back in 2023 I had installed...
  17. E

    FSXA Fsx hires default scenery question

    If you convert your flat model with the ground poly wizard in Arno's MCX tool you can specify not to suppress autogen. I've never used the ground poly tool in ADE so I don't know if there is a similar option. Ed
  18. E

    FSXA Fsx hires default scenery question

    Chris, Ground Polys have to be on flat ground. The flatten and the ground poly have to be at the exact same altitude. If your ground poly is going to cover the airport flatten then the ground poly, the airport flatten, and the airport altitude have to be at the exact same number. Also ground...
  19. E

    FSX General question about editing aircraft

    I think that you would have to have the original model file and make the changes in the original modelling program or another one that would accept the model's format. Ed
  20. E

    FSX General question about editing aircraft

    I would use the merge object function of MCX for this. Click on the two legs into one arrow icon. Attaching is more for adding effects to models. Ed
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