• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

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  1. K

    P3D v3 Scenery Complexity

    Thanks for your reply. Understand I am just doing this for fun, flying has gotten boring for me and want to try something new. SYR is my home airport, got my PPL there, and want to try and make it as realistic as possible, and just fly around it a bit. Thanks again
  2. K

    P3D v3 Scenery Complexity

    I am just learning scenery design, and starting working with ADE. I am working on KSYR and the aprons and taxiways have all sorts of angles and irregular shapes. Since this is the case, I decided to make my taxiways out of aprons, then just draw the lines on by hand, then use the taxi links...
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