• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    AIFP seems to mess with wingspan and AI behaviour

    Thanks for that. I've been using Aifp2 because it doesn't alter the wingspan value. I'm migrating to MSFS slowly but can't make my mind up. Is P3D worth it.
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    AIFP seems to mess with wingspan and AI behaviour

    Hey guys since going over to Fsxse I have been pulling my hair out trying to work out why most of my AI aircraft particuarly GA were all over the place,not taking off and dancing everywhere. I finally came across a thread regarding V3 so I went back to V2 where the wingspan doesn't change. Do...
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    FSX-SE AI Aircraft Flying Behaviour

    Hey guys thought I would update you on my AI aircraft dancing issues. After frustratingly working on the issue manually I decided to ask AI and they pointed to the fact that and for reasons I can't fathom that AIFP3 was or is causing the problem. What it does for some reason it alters the...
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    FS9 Revisited

    Thanks Chris it is indeed a fantastic program and no doubt I will use version 3 again at some point. Just a pity I wasn't aware of the issue but I guess even with FS9 it is still a learning curve.
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    FS9 Revisited

    Further to my last thread I have,I hope, I have finally worked out the culprit and it appears to be something in the AIFP3 utility that is causing the Aircraft.cfg to be changed and then that then makes my AI aircraft behave very oddly. Via ChatGP he,she,they confirmed there was indeed an issue...
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    FS9 Revisited

    Further to my thread regarding my Aircraft.cfg being altered it would seem the culprit is AIFP3 Flight Planner. What it appears to do is alter the wing_span= line. So for instance if I add a repaint HTAI Cessna 152 and build a flightplan for that aircraft, save the plan,compile the plan when I...
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    FS9 Revisited

    Yes my old PC no issues but new PC coupled with FSX Steam and Windows 11 was the start. I'm no expert but I have tried everything I know. The one thing I do know is if I copy an old .cfg to that aircraft it seems to work okay, then when I close down FS and reopen the aircraft misbehaved, then I...
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    FS9 Revisited

    Having loaded MSFS for flying only and having so many varied issues with FSX and FSX Steam i thought i would retry FS9 on my new conquering PC. Pretty much since i got my new PC I have had issues with my AI aircraft and wondered could it be WINDOWS 11 that is causing it. A couple of things are...
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    FSX-SE AI Aircraft Flying Behaviour

    I meant to say prior to SE I had no issues at all.
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    FSX-SE AI Aircraft Flying Behaviour

    When I got FSXSE I had already Uninstalled FSX Deluxe but I wonder if there was something left on my system. The performance= line is the only change that appears to occur but I doubt that is why the aircraft performs like a ballet dancer. Anyway I think I will see if I can find anything obvious...
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    FSX-SE AI Aircraft Flying Behaviour

    Further to my last post this is todays gem All behaving well, then shut down the sim. [General] atc_type=Diamond atc_model=DA42 editable=0 performance=Cruise Speed: 200 kts/370 km/hr/Engine: Teledyne Continental Motors IO-550-C 300 hp/Propeller: Three-bladed McCauley constant-speed, variable...
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    FSX-SE AI Aircraft Flying Behaviour

    Thanks for your reply. So I use a mix of both FS9 and FSX AI aircraft in FSXSE and prior to going to Steam I never had any issues with the flight behaviour. Sorry my description was very basic but when certain aircraft taxi, they taxi nose up, nose down,very erratic steering and when they...
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    FSX-SE AI Aircraft Flying Behaviour

    Hey guys I have recently moved from FSX Boxed version to Steam. I have an odd issue since changing where some but not all my AI aircraft appear to take turns at flying very strangely. To cure it I copy the technical part of the Aircraft.cfg from my original into the current, reload sim and it...
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    AI Compliant Airfields Orbx

    I've tried that but for some reason I still end up with the same resulting problems. Think it has to do with the undulating runways. Always assuming I'm placing the flattens correctly. Any help would be appreciated.
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    AI Compliant Airfields Orbx

    Sorry meant to say using FSX and Orbx NZ scenery
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    AI Compliant Airfields Orbx

    I have an issue where various smaller airfields in NZ only have starting points and or parking spots but no runways. I havectrued to create a runway but end up with hills and trenches. I would like to AI use these fields even if it is to get the aircraft to atcthe very least fly over them. At...
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    FSX Aifp Compiling

    Great,thanks for your help. Cheers
  18. N

    FSX Aifp Compiling

    So just to clarify i write them in local and compile in local?
  19. N

    FSX Aifp Compiling

    Hi guys having a melt down with writing AI flightplans in Fsx. My plans are based in New Zealand. If I write the plans in Local Time then do I compile them in Local or Gmt times? Or do I write them in Gmt and convert to local? Cheers
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