• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Robert Richardson

    MSFS20 Language packs in MSFS

    Building a new model for MSFS and decided to include the language packs then realized that I have no idea how to do that! I don’t know where in the package Sources pipeline to put them. I would be very grateful for any pointers.
  2. Robert Richardson

    Projecting default gauges into virtual cockpit

    Thank you for the reply Didier. I can see the gauges I want to use in the Onestore folder, namely “asobo-vcockpits-instruments-navsystem”. These are referenced in the panel.cfg file of the 172 [VCockpit01] size_mm=1024,768 pixel_size=1024,768 texture=$AS1000_PFD_1 background_color=42,42,40...
  3. Robert Richardson

    Projecting default gauges into virtual cockpit

    Can anyone tell me how to project a default gauge, MFD,PFD etc. onto a MS2020 virtual cockpit panel, as per FSX/P3D? Any clues would be gratefully received.
  4. Robert Richardson

    MSFS20 Blender2MSFS support thread

    Having reached a ripe old age, along the way, I discovered that it is impossible to please the unpleasable! Fabulous tool by the way!
  5. Robert Richardson

    MSFS20 Blender2MSFS support thread

    Thank you very much Vitus for all the work that has gone into this tool. I have managed to find a way through the maze thanks to your help. No anims as yet, still an awful lot to learn!
  6. Robert Richardson

    MSFS20 Blender2MSFS support thread

    I feel I'm within spitting distance of something but not sure quite what! Can anyone point out the mistakes I have made here? Any help would be gratefully received.
  7. Robert Richardson

    MSFS20 Blender2MSFS support thread

    I have a freshly built simple model, when compiled shows texture folder, XML file, model gltf file and bin file, cant quite work out what happens next! I would be very grateful for a little help.
  8. Robert Richardson

    P3D v5 Blender2P3D/FSX

    By treating the glass material as any other opaque PBR material, not masked or transparent, is working for me. Using the albedo alpha for transparency (white=opaque black=clear) and the metallic alpha for reflection as required, with a mid grey texture this has given me a reasonable looking glass.
  9. Robert Richardson

    P3D v5 Blender2P3D/FSX

    Getting on very nicely with the new Blender2P3D thank you very much, however, there would seem to be a tiny line of text missing in the "Emissive Properties" section. That being, "Additive User Controlled". Maybe nobody else needs it, I'm sure I could find a workaround if necessary but it would...
  10. Robert Richardson

    P3D v5 Blender2P3D/FSX

    Have been struggling with the same problem in P3D5. The combinations are infinite but I think the setting we need is in there somewhere. Am using specular materials for glass until I can find that elusive PBR setup. Any help is welcome...!
  11. Robert Richardson

    P3D v5 Blender2P3D/FSX

    Hello @Vitus Thank you very much for all the work you have put into this. Have just converted a P3Dv4 model to v5 with success but not completely without stress!
  12. Robert Richardson

    P3D v5 Blender2P3D/FSX

    I think you will find it is possible to compile a model with parts that have no material applied. Useful as dummy parts in complex animations where these parts are not to be seen. Makes it easier to line up animations, more so than using empties. But if this is no longer possible then there are...
  13. Robert Richardson

    P3D v5 Blender2P3D/FSX

    Having a cube with no material and no texture ( thereby invisible ) used as a dummy animation that has its axis outside the textured part I find more accurate to line up than an empty. Dose that make sense to anyone? I have been using this method in earlier versions of blender. It will be...
  14. Robert Richardson

    P3D v5 Blender2P3D/FSX

    Thank you very much, I can muddle through with what I have!
  15. Robert Richardson

    P3D v5 Blender2P3D/FSX

    No extensions When first loading the texture it will add the png name which I have been removing. but if I do or not the outcome is the same.
  16. Robert Richardson

    P3D v5 Blender2P3D/FSX

    Three panels $pan1, $pan2 and, wait for it, $pan3 1 is for reg plaque, 2 GPS, 3 radio frequencies. Rob PS love the updates!
  17. Robert Richardson

    P3D v5 Blender2P3D/FSX

    Still having a VCtex. problem. I get a type error "object is not subscriptable" , what ever that word means, even google spellcheck didn't recognise it! I have dropped the old "Ii_export.py" back into the toolset and errors vanish, but of course the VC dds filename is needed. Rob
  18. Robert Richardson

    Blender 2.8x and FSX/P3D Toolset

    Would it be possible to include a panel like this when using specular materials
  19. Robert Richardson

    P3D v5 Blender2P3D/FSX

    hello, love the new FSX/P3D tool-set and Blender 2.8 but try as I might just can't get vc panel to show, having compiled with both Eevee and cycles, the usual $pan that is. A black rectangle yes, but nothing projected onto it in the model VC. using PBR have tried masked, translucent and...
  20. Robert Richardson

    P3D v5 Blender2P3D/FSX

    Thank you very much, the update did it for me, I can now see the animations and mouse-over drop-downs. Beautiful work!
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