• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Chrismot

    English to Swedish translation...!

    Hello everyone, I just need the help of a Swedish developer to help me translate some texts on the fuselage of a DH-100 Vampire that I'm currently finishing... Which is coming along...?
  2. Chrismot

    P3D v4 Drag in relation to weight

    Good morning, everyone, I would like to be able to increase the drag (decrease the speed) according to the weight on board...! I do have an idea to more or less extend "fictitious" speed brakes, i. e. not visible, depending on the weight... But would anyone else have a more elegant idea?
  3. Chrismot

    A big thank you to the whole FSDeveloper community...

    Hello, everyone, I just want to thank the entire community of this forum for all the help they have given in creating wonderful models for flight simulation. It has been 5 years since I started in this complex field of modeling, and even though I worked a lot, I only realized two planes! Of...
  4. Chrismot

    FSXA Engine sound volume according to open or closed door (canopy)...

    Hello everybody, The question is in the title: is there a way through xml gauge to configure the sound volume of an engine or a reactor depending on the opening or closing of the canopy of the aircraft? I tried to use the gauge of our friend Doug Dauwson that works great for specific sounds...
  5. Chrismot

    Blender to FSX : Thank You...

    Hello everybody, I did not know how to thank the members of FSDeveloper for all the help I received from the community ... Finally, I told myself that images are better than words! Here is summary, with ten pictures, the result of almost fifteen months of modeling in Blender, with excellent...
  6. Chrismot

    FSXA How to save throttle value in modeldef.xml?

    Hi all, In my modeldef.xml file, I try to save the return value (A: GENERAL ENG LEVER THROTTLE POSITION: 1 percent) in a variable (L: variable name, enum) at a specific time. But I see that my variable changes when the position of my throttle changes ... !!! How to save the value given by (A...
  7. Chrismot

    Blender To FSX : Visibility issue...

    Hello Felix @capt_x, I continue to experiment Blender2FSX Toolset ...! Today, I am faced with a problem of "Visibility". This code does not work: <Animation name="MoraneColdAndDark" guid="b4e5b630-43e4-44ca-0b1e-012074b472d9" length="75" type="Sim" typeParam2="MoraneColdAndDark"...
  8. Chrismot

    FSX How locking or unlocking a tailwheel, moving the joystick?

    Hi evryone, I try to make a tail wheel, based on the TAG c_wheel, changing the file modeldef.xml ... I am a real beginner in this field! I tried the following code that, of course, does not work ...: <PartInfo> <Name>Morane_c_wheel</Name> <AnimLength>200</AnimLength>...
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