• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

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    FS2004 Found how badly FS2004 SDK MakeMDL's Optimize and Weldpoint detroys the shape

    I know almost noone is using but just for a info will post this .... Sir Admin , please move the post to the needed place. I found that how bad MakeMDL's optimize + Weldpoint destroy the shape. First this is the result Blue is the correct shape and Red is when used Optimize + Weldpoint...
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    FS2004 FS2004 SDK How vertex are used (How much used is not number of polygon*3)

    Just wanted to post about how the vertex is defined in FS2004 SDK MDL file I prepared a simple model which has 2 polygons. The one on the left is using 6 vertex but at the data it uses 8 vertex. Reason is vertex data includes 1. Position data 2.Reflections direction data 3. Position on...
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    Made a lua script (Tested on P3DV4) turn on/ off Emissive texture without writing in Emissive Texture filename

    I made a Lua Script just for turning on/ off the emissive texture. I know many already has those but all I found included a texture filename and do it by swapping texture filename to none or make it back. At that case , has to make lua scripts for each materials. So tried to make more common...
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    Stolen models are sold , this is what this world is now may you didn't want to know.

    Today I got a report about this video . The main what they are saying is MO textures guys are stealing and selling . But also if see careful ,the guys says that MO textures PMDG 777-300ER MOD is mine and saying they stoled. Wait ... Did this guy got a permission from PMDG to make a mod and...
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