• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

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    MSFS20 Missing parts

    Missing parts after export. Note - I can't export with animations as I don't have a key, so have to rely on someone who does. Importing a P3Dv4 model, then exporting as FS2020 - Parts missing including ALL wheels Red lines in the pic are the missing parts. Wheels are all MIA. Using latest dev...
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    P3D v4 to FSX

    To save myself a little time I though I would be able to convert my AI Falcon from P3Dv4 back to FSX. I am either missing something (probably) or it can't be done. So basically... I take my AI P3Dv4.4 Falcon which displays and works perfectly in P3D... Import into MCX... Export as FSX (using...
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    P3D v4 Quick question (I hope)

    Thanks to one our guys at MAIW I am well on the way to converting my AI FS9 Falcons to P3D. To make things 'easier' I was going to try a do the modularly. IE A base model compiled for P3D for the Block number then add things like different pylons etc. Hers the question... The base model will...
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    FSX Possible MCX issue??

    I have an FSDS animated part with a tilted axis (all 3 axis are not at 0). Assign a parent poly make it hiearchical then link the part to it. Part moves so I use FSDS Reset Part Rotation. Part returns to its original position, but still linked to the hierarchical poly, and eveything is now...
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    FSX FSDS FSX animations

    Trying to get the main landing on my AI Falcon setup for FSX, and failing miserably. Easy to do for FS9 start with it down everything square and lined up and then keyframe in reverse 100 to 0. Doesn't like that for FSX, the gear appears all over the place ingame. Assuming its to do with it...
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    FSX Modelconverterx FS9 to FSX

    Couldn't find my original thread, my apologies. Trying to convert my AI F-16 Falcons to FSX, then possibly onto P3D. Running into two issues.... 1) E.G. I have two tick18 parts, A and B. A has 100 frames B has 200 frames I set them as ambient in MCX Ingame - A and B start moving...
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    Not sure if FSX or FSXA

    Taking a tentative dip into FSX using FSDS. Trying to convert one of my FS2004 models to FSX. Ran into two issues .... 1) I have 3 XtoMdl files, one in each of the 3 folders - 3DSM7 3DSM9 FSX_GmaxGamePack The first and third work, the middle one (3DSM9) always craps out not long after starting...
  8. W

    Seconds

    I have probably missed it somewhere.... Do any of the time variables give 0 to 59 or 1 to 60 seconds? - repeating count, not a one off. Cheers
  9. W

    Nav light replacement for FSX

    FSX equivalent? Trying to redo some of my FS9 AI coding for FSX. Been told FSX no longer turns on the Nav lights 15 prior to departure! A lot of my AI FS9 visibility code is based on the Nav light. Had a look at the SDK and nothing seems to jump out as a suitable replacement. Tried the FSX...
  10. W

    The old G:Var initialising issue...

    I know we had a quick look at this issue some time ago..... <code> (G:Var1) 0 == if{ } (G:Var1) 1 == if{ } </code> Will work fine in FS9, and will also work for FS9 compiled aircraft in FSX. However, it does not work for FSX compiled aircraft in FSX, as contrary to the SDK using this method...
  11. W

    Variable units

    Anyone got the slightest clue what the angular velocity units ..... minute per round and nice minutes per round actually are?
  12. W

    FS2004 Single block of code....

    So we can have a block of XML for visibility, and a block of code for animation. Can they be combined into a single block of code? EG.... animation <part> <name>TEST_ROTATE</name> <animation> <parameter> <code> (A:LIGHT BEACON,bool) (A:pROP MAX RPM PERCENT:0) 6.5 &lt; &amp;&amp; if{ (G:Var9)...
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    FSXA G:Vars AGAIN for FSX this time!

    Developed some XML for a mates AI Aircraft for FS9 using G:Vars, works a treat. The same XML properly formatted for FSX produces nothing! For eg <code> (G:Var1) 0 == if{ etc etc if{ etc etc } els{ etc etc } } (G:Var1) 1 == if{ etc etc if{ etc etc } els{ etc if{ etc } els{ etc } } }...
  14. W

    G:Vars again

    Thanks to all a while ago I got a grip on how G:Vars work. I have a few follow up questions if that's OK. 1) Can I have a G:Var in one part block of code 'sent' values from another part block of code? I.E. If conditions for one animated part are right then do something in that block of...
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    FS2004 Attachpoints

    Should be easy answer LOL. Was a way ever found to use attachpoints with FS9 aircraft? Cheers
  16. W

    Bizarre FSDS issue...

    FSDS 3.5.1 on Win 7 x64 I compile a model it turns out fine. I remove a couple of parts to make a new version and compile it- The front gear door moves position slightly! The parts I remove have nothing to do with the gear door so I am at a loss as to what is going on. Each time I use...
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    FSXA First steps in FSXA

    Did the FSX install, then followed the Wiki for FSXA and the SDKs. Few questions... 1) I have 3 x xtomdl files, which one do I point FSDS to? 2) Any guide on converting FS9 XML to FSX XML? 3) Where do I add the FSX XML? 4) Read theres a way of modding the X file so you can use bones in...
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    Trigger smoke system

    AI air raft do not respond to K events, so it is not possible to trigger the smoke system using a K event. Anyone got an idea of ANY other way of doing it? I am trying to get daytime taxi lights using an effect (FS2004) based on the beacon being on and the strobe off but am unable to toggle the...
  19. W

    FS2004 Inactive

    When an AI goes inactive do all the variables go to 0 immediately. Or are there variables like rpms, pressures etc that are still live until they peter out?
  20. W

    FS2004 Nav lights

    Anyone ever found a way of 'fixing' the fireballs known as nav lights, that doesnt involve changing the halo bmp? I can't use effects as I need to 'attach' them to an FS9 aircraft. If memory serves the stock MSFS ones are HUGE, especially as you get further away.
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