• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Gridley

    P3D v5 Trying to solve Comms issues around OrbX KPSP

    Hi all, When flying around Palm Springs using Orbx KPSP, using VoxATC for ATC and AI, I get dual comms between "Palm Springs Departure" on 126.70, as well as SOCAL center on the same frequency, and they conflict with VoxATC and the AI. According to charts, I don't think there is a "Palm...
  2. Gridley

    Issue with P3Dv5 American Samoa - Z08 or NSAS?

    I'm having an ICAO issue I believe in P3Dv5. Was trying to fix sunken plane using Orbx Pago Pago scenery. Orbx uses the ICAO "Z08" for Ofu airport. However in P3Dv5, both NSAS and Z08 exist for the same airport. When trying to open stock airport in ADE 1.79.7439 DEV, only Z08 is found, but...
  3. Gridley

    Concrete?

    Does anyone know if there's an easy way to get nice white concrete textures like this in P3Dv4.3? I've tried assigning the obvious options in ADE, but they're all very dark... Here's google earth which is what I'm shooting for: Here's what "concrete" (top right apron and taxiways) and...
  4. Gridley

    Upgraded PC, more VAS OoM CTDs...

    Hi all, Long time since I've posted here, but I know the experts read posts here, and my discussion is probably quite technical. I recently got back into simming, first because I inherited a slightly older (but capable) PC, then I had the opportunity to move to a pretty much top-line PC in the...
  5. Gridley

    decompile seasons.bgl?

    Hi all, Long time no post! After a hiatus, I'm back trying to code my snow-cover application. Basic summary, I can use various freely available sources for real-time snow cover to create a seasons.bgl reflecting actual hard-winter conditions. The problem I'm having is creation of a...
  6. Gridley

    Congrats!

    1.0 is a gem! Thanks,sg
  7. Gridley

    Exporting from 3DSMax using Pandasoft plugin

    Exporting from 3D Studio Max Discussion thread for Exporting from 3D Studio Max. If you would like to add a comment, click the Post Reply button.
  8. Gridley

    3DS MAX 9 and FS9/X?

    Is it true that there is currently no way to use 3DS MAX v9 with either game pack?
  9. Gridley

    Seasons.bgl source imagery?

    I am considering writing an application which converts the global snow cover data available via NOAA to a seasons.bgl for using in FS9/X. The issue is that I need a base seasons.bgl with NO snow. Any thoughts on how to accomplish that without reinventing all of the other global seasons data...
  10. Gridley

    Fs2004 vs FsX object libraries

    Has anyone addressed whether mdls compiled with FS9 gamepack work worse/equivalent/better in FSX than mdls compiled with the FSX gamepack? Just curious...I've got a couple of *BAD* blurries issues related to objects in scenery ported from FS9 to FSX and I'm trying to isolate the issues...
  11. Gridley

    New home for me!

    Thanks to Nick and Arno for creating this site - a much needed home for coders who make FS addons. I can already tell I will be here often! Please let me know if I can contribute in some way and help the cause. Best, sg PS> Next build of FS-Blaze is nearly out the door! My first app...
  12. Gridley

    FS2k4 XML ridge lift v. thermals?

    Could anyone define for me the differences between ridge lift and thermals as far as FS2k4 XML scenery is concerned? Also, the altitude parameter defines the maximum height or something else? Thanks! sg
  13. Gridley

    Crash box editing...

    I'm modelling a bridge in GMax. I'd like to make it so it is possible to fly under, but still crash into. I'd also love to attach a hardened surface to make it landable, but that opens yet another can of worms (how to make just the sides crash-causing). Could someone point me to a reference...
  14. Gridley

    Good FS programmers' forum?

    Just cutting my teeth with some C++/C#, looking for a good forum for FS programmers/developers. Any links for me? Thanks all!
  15. Gridley

    Delete a default airport?

    I'm wondering how one would go about completely removing a default airport. It has been brought to my attention that there is a duplicated airport in FS9 - sheets. Formerly X34, now it FA42. The problem is that X34 is wildly mislocated (or perhaps the airport really did move), and at a very...
  16. Gridley

    Editing ground poly for seasonal and day/night variations problem...

    Howdy experts! I've hit a snag. I have a textured ground poly in gmax. I want both seasonal and night textures. I'm just trying to get the day/night winter texture to show up for now, and I'm using the day of year variable to set winter to days 0-65. The original asm texture list code...
  17. Gridley

    Adding alpha to TGA for resample...

    Not sure what forum to put this in... I'm trying to make a traditional photoscenery using resample. If I save my image as a bmp, pass my inf to resample, everything works great except I get no land/water effects. This is, according to the SDK, because I need to use 32-bit TGA format with an...
  18. Gridley

    Shadow problem - ZBIAS_ use?

    Sorry for rehashing this - I've read a lot of the threads here, and thought I had figured out the issue, but I have been unable to resolve it, so now it's time to ask! Thanks in advance... I'll start with some info on what I'm trying to do: I've got a photo-textured object that I've...
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