• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. DaveWG

    MSFS20 Pilot figures

    Hi all, I notice that all the default aircraft don't have a pilot / copilot figure as part of the model, but that they seem to be a separate simobject attached at runtime, and is changeable in the sim. Does anyone know how these are attached to an aircraft? Is there an attachpoint defined in the...
  2. DaveWG

    MCX feature suggestion

    Hi Arno, just a little suggestion/request, would it be possible to add the option to create new materials, either from a template or a copy of an existing material, which would then be edited, and then apply the new material to an object via the object hierarchy menu?
  3. DaveWG

    MCX check for updates not working?

    Hi Arno, is the "check for updates" function working? I know there have been several updates to MCX recently, but I've not had the "update available" prompt when starting MCX recently. Both "CheckForUpdateAtStartUp" and "CheckForUpdateUnstable" are set to "true" in options.
  4. DaveWG

    Reducing aprons.

    Hi all, Being mainly an aircraft modeller / tweaker, I don't normally do much with airports, but at the moment I'm trying to convert an old airport from FS9 to P3d format. The airport has over 360 aprons, so it won't compile. Is there an "easy" way to combine / convert or otherwise cheat to...
  5. DaveWG

    Small feature request.

    Hi Arno, Thanks for your continuing updates to MCX, bring more features and support for different sims such as FSW & AF2. Small feature request, if it's not too much trouble. ;) With the increases support for different formats, the material editor now has sections that are specific to those...
  6. DaveWG

    P3D v4 Doug Dawson's xml2ipc gauge

    Hi Doug, is there any chance of recompiling your xml2ipc gauge for P3d v4? Thanks.
  7. DaveWG

    P3D v4 Visual Studio options

    Hi all, I'm looking at dabbling in some simconnect programming, mainly as a learning experience, but hopefully I'll produce something useful too! I'm OK with XML, but want to take to the next level. I've downloaded the Visual Studio Community 2017 installer, but there are so many options and...
  8. DaveWG

    XMLTools and P3dv4

    I'm assuming the excellent and very useful XMLTools will not be compatible with P3dv4. Is an updated version likely to be developed once the SDK is available?
  9. DaveWG

    MCX CFG point preview

    Hi Arno, using the current dev release, the position of the cfg points in the display window are in the wrong place. Looks like the Z and Y values are swapped.
  10. DaveWG

    Merging MDLs with visibility problem

    Hi Arno, hope you had a good Christmas and New Year. Yesterday, I encountered an odd issue with MCX. I was working on converting an old FS9 model to P3d native. That basic conversion worked fine, no problem there. Next I wanted to add some simple external stores with visibility controlled by...
  11. DaveWG

    MCX Feature suggestion

    Hi Arno, have you considered adding a UVW viewer to MCX? It would come in very handy when repainting models to find out just where on the texture map some parts are.
  12. DaveWG

    Multiple models with same title

    I'm sure you've all come across the problem where FS will display an error message if it finds more than one "title=xxx" section that have the same entry. While sorting through some boat models I had installed, I realized I had several of those with the same title, but FS didn't throw up an...
  13. DaveWG

    FSX DDS vs BMP

    Hi guy & gals, :wave: I recently bought a couple of payware aircraft from different companies, one of which has the textures save as dxt5 bmp rather than dds, the other has a mixture of bmp and dds (the diffuse colour is dds, & the spec and bumps are bmp. All save as dxt5). I always...
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