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Hi guy & gals, 
I recently bought a couple of payware aircraft from different companies, one of which has the textures save as dxt5 bmp rather than dds, the other has a mixture of bmp and dds (the diffuse colour is dds, & the spec and bumps are bmp. All save as dxt5).
I always thought dds was the prefered format for FSX native models so I was wondering why the developer chose to use bmp instead.
I've done a couple of repaints & saved them as dds and they work fine.
Not a problem, just wondering

I recently bought a couple of payware aircraft from different companies, one of which has the textures save as dxt5 bmp rather than dds, the other has a mixture of bmp and dds (the diffuse colour is dds, & the spec and bumps are bmp. All save as dxt5).
I always thought dds was the prefered format for FSX native models so I was wondering why the developer chose to use bmp instead.
I've done a couple of repaints & saved them as dds and they work fine.
Not a problem, just wondering

