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FSX DDS vs BMP

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244
Country
england
Hi guy & gals, :wave:

I recently bought a couple of payware aircraft from different companies, one of which has the textures save as dxt5 bmp rather than dds, the other has a mixture of bmp and dds (the diffuse colour is dds, & the spec and bumps are bmp. All save as dxt5).

I always thought dds was the prefered format for FSX native models so I was wondering why the developer chose to use bmp instead.

I've done a couple of repaints & saved them as dds and they work fine.

Not a problem, just wondering :)
 
Hi,

DDS is indeed the preferred format, but FSX will automatically look for the same texture as BMP as well. If both are DXT5 I also don't expect much difference in performance.
 
Hi,
I think FSX works strange sometimes ;)
Even if your model calls a bmp texture, FSX won't search it first.
1/ fsx first searches a DDS file inside a texture.cab file.
2/ if not then looks for the DDS in a /texture folder.
3/ if not then makes a new search for a BMP file in /texture folder.
May be a reason why a drawcall is frame consumer ?
 
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