• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    FSXA Trouble with building scenery in SBX

    I made the scenery and finally got it to compile with just the single photo texture, no light map or seasonal variations or anything. I just wanted to get the size right. However, the default airport sits on top of the photo texture, even though the PR is top priority. I used ADE to remove the...
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    FSXA Trouble with building scenery in SBX

    So since there's no watermask, the Channel_LandWaterMask = 7.0 entry is causing the issue, if I read this correctly. You mentioned that SBX would pick up seasonal textures as well as any blendmasks automatically. That's what I was hoping for, but it only recognizes my source file, the...
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    FSXA Trouble with building scenery in SBX

    Dick, Whatever you did differently did the trick. I'll have to go over the two side-by-side to see what's different and implement that next time. I haven't tested it in FSX yet, but it did create a .bgl which it hasn't the previous times I tried. Thanks for your effort :)
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    FSXA Trouble with building scenery in SBX

    George, If you're talking about changing it to 6.0, I already tried that. That was something mentioned in another post elsewhere about this. It doesn't work if just Source2 is 6.0 and the others 2.0, and it doesn't work if they are all the same. I'm really new to designing (never tried it...
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    FSXA Trouble with building scenery in SBX

    Hey everyone, first time poster. Hope to stick around a while! I'm working on building a bush strip for FSX that really isn't represented well in the default scenery (no surprise). It is BYA, Boundary, Alaska. I have a (bad quality) Google Earth picture representing the airport and...
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