• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. ibanez737

    Vertex Count issues with 3DS Max Multi-Exporter

    So it turns out that the FS24 Multi-Exporter is counting UVW vertices, not poly vertices! After applying a UVW Weld at .01m, the Multi Exporter shows a vertex count of 632 for the object. Still higher than the 384 poly vertices, due to the difference in how poly vertices and texture vertices...
  2. ibanez737

    Vertex Count issues with 3DS Max Multi-Exporter

    Hi Rick, thanks for your reply, much appreciated! However, The models I'm importing are only a single LOD, so no "sandwiching" going on. The object shown in the top image is the exact same object being exported in the second image; just the weld tool shows the new welded vertex count (384)...
  3. ibanez737

    Vertex Count issues with 3DS Max Multi-Exporter

    I'm converting (and upgrading) one of my old FSX airports to FS2024 using 3DS Max, but now running into a weird issue with the Multi Exporter. Here's my workflow: Convert original MDL files to DAE using MCX (original models were created in Gmax which I no longer have access to) Import models...
  4. ibanez737

    Disabling default airport flatten

    Thanks! Yup, I found that the flatten is tied to the runway. Deleting the default runway, replacing it with a new one, and then using the Terraforming function and keeping the falloff distance nice n' low did the trick.
  5. ibanez737

    Grid-Style Texture Atlas for Multiple Objects

    Excellent, thanks for the tips!
  6. ibanez737

    Disabling default airport flatten

    Hi all, Is there a way to completely disable/exclude a default airport flatten? Very nice LIDAR under my project airport that I would like to show through, but the flatten messes it up. I’m sure this has been asked before but couldn’t find an answer with a couple of searches. Thanks in...
  7. ibanez737

    MSFS20 Shutting Down ADE Sites and Services

    Many, many thanks for your contributions over the years Jon! This hobby just wouldn't be where it is today without you. I agree with the above poster, if you could upload your source code to GitHub it would allow your works to live on and keep evolving. In any case, thanks again and cheers to...
  8. ibanez737

    Disabling default airport flatten

    Hi all, Is there a way to completely disable/exclude a default airport flatten? Very nice LIDAR under my project airport that I would like to show through, but the flatten messes it up. I’m sure this has been asked before but couldn’t find an answer with a couple of searches. Thanks in...
  9. ibanez737

    Grid-Style Texture Atlas for Multiple Objects

    Howdy all, To reduce drawcalls I'd like to re-map several objects onto one big texture sheet. I'm aware of the Smart UV reproject feature in Blender and the SimpleBake addon, however that tends to scatter things all over the place and lead to a cluttered, unoptimized UV. What I'd really like...
  10. ibanez737

    Odd reflective effect on exported model

    I've attached my .blend file below if anyone can take a look. Thanks in advance!
  11. ibanez737

    Odd reflective effect on exported model

    Exporting a hangar from Blender 3.3.8 using the Asobo 1.3.1 exporter (first time using this exporter, previously used Blender2MSFS). In MSFS, the main body of the hangar has an odd bluish reflective/specular effect and I can't figure out what's causing it. However, other objects in the same...
  12. ibanez737

    MSFS20 Finally aerial imagery

    Got it, thank you 👍
  13. ibanez737

    MSFS20 Finally aerial imagery

    Looks like Tiles2Bing is no longer available via the link provided. Does someone have a copy they could share, or has this method of CGL creation been superseded?
  14. ibanez737

    MSFS20 [WIP] CA21 - Limberlost Ranch

    Neil was a wonderful guy. We worked on FTX Northern California together, and once we realized we both live in the Seattle area he invited me over to his house, where we talked flight sim for a couple hours and his wife baked me cookies haha. Just great people. His work ethic was just...
  15. ibanez737

    MSFS20 [WIP] CA21 - Limberlost Ranch

    Hey Chris, big fan of your work and this looks really incredible. Love the little details like grass in the pavement cracks; stuff like that adds a lot. I made some airports for Orbx back in the day; wading slowly back into MSFS scenery development and these are giving me some inspiration. Kudos!
  16. ibanez737

    Video Tutorial Series for Creating Scenery with Blender

    You're da man, Bill! Thanks for making these available; I know what I'm going to be doing for the next few days...
  17. ibanez737

    Ortho Layering in XP11

    Issue solved! For those who are curious, it turns out you can open the ortho's .pol files in notepad, and then edit the "LAYER_GROUP TERRAIN" entry (you may have to add it in if it's not there already). So for the 60cm ortho, you would open each .pol file and add "LAYER_GROUP TERRAIN +1", and...
  18. ibanez737

    Ortho Layering in XP11

    Hi all, I'm getting my feet wet with X-Plane development, trying to see if I can port some of my FSX/P3D airport sceneries over. My original FSX airport scenery has two PR resolutions, 30cm for the airport area, and 60cm for the surrounding area. I've run them through WED and they both appear...
  19. ibanez737

    Library Creator for P3D4 .X files?

    Hi Arno, I'm transitioning to 3DS Max (from 15 years using Gmax...) and learning about P3D v4 for the first time, so bear with me if I'm screwed up here. But based on the P3D4 SDK, it looks as though the latest 3DS max gamepack doesn't allow for exporting MDLs, only .X files. Is this how you...
  20. ibanez737

    Displaying Library Objects in Alphabetical Order

    Thanks Arno! That would be a helpful feature indeed :)
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