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Exporting a hangar from Blender 3.3.8 using the Asobo 1.3.1 exporter (first time using this exporter, previously used Blender2MSFS).
In MSFS, the main body of the hangar has an odd bluish reflective/specular effect and I can't figure out what's causing it. However, other objects in the same scene (such as the chimney, see pic) do not have the effect. All objects use the same two materials. The only difference is the main hangar structure was originally built out from a Plane object, whereas the other objects that don't have the issue were built from Cubes and Cylinders.
Currently there is only a base (albedo) material mapped, and specular is turned down to 0. I've ensured that the normals are facing outwards. Kinda stumped, any help would be appreciated!
In MSFS, the main body of the hangar has an odd bluish reflective/specular effect and I can't figure out what's causing it. However, other objects in the same scene (such as the chimney, see pic) do not have the effect. All objects use the same two materials. The only difference is the main hangar structure was originally built out from a Plane object, whereas the other objects that don't have the issue were built from Cubes and Cylinders.
Currently there is only a base (albedo) material mapped, and specular is turned down to 0. I've ensured that the normals are facing outwards. Kinda stumped, any help would be appreciated!

