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  1. D

    Inefficient texture arrangement in Material editor

    I got the model working fine now. :D As you can see on left I used the "Make Unique Texture" feature in Sketchup. This was necessary because I didn't find the other 2 places of __auto_5.jpg (one is on top of the roof, the other on the other side). Is there a way solve this without "Make a...
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    Inefficient texture arrangement in Material editor

    I understand and can reproduce it. And I also the see same problem in the other 3 textures (__auto_5.jpg, __auto_6.jpg and __auto9_.jpg). I'll tried to edit the SKP project and scale the texture and it seemed to work! Now I'll try it again for the other textures. I'll tell you if it worked...
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    Inefficient texture arrangement in Material editor

    Tried this in Sketchup, but it doesn't seems to work. :( The curious thing is that the Material Editor wants to place the following textures hundreds of times, but they aren't used as much:
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    Inefficient texture arrangement in Material editor

    Yes, that's right. But most of the times it works very well apart from the texture arrangement in MCX. Nevertheless MCX is a great tool! I think you mean "Include repeating textures", right? EDIT: see your new posts now. Question solved. :)
  5. D

    Inefficient texture arrangement in Material editor

    Thanks for your replys! @=rk= I got this model from Sketchup Warehouse, so I didn't created it by myself and so I didn't textured it. The small textures have been included by the original author. I'm just a Sketchup beginner and don't have much experience with this software. In the...
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    Inefficient texture arrangement in Material editor

    I want to convert models from the Sketchup Warehouse into X-Plane (which only supports one texture by object) and ModelConverterX is a great tool to do that. My workflow is the following (short): Export from Sketchup into DAE -> import in MCX -> rearrange the textures into one by material Editor...
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