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Search results

  1. GrantCrackers18

    P3D v4 KIND Indianapolis International Airport

    I'm usually flying around the area, I'll send an email
  2. GrantCrackers18

    Library Object is not there

    Here is how my active scenery folder was laid out, and these were the only things in the sim: So it sounds like I've told ADE about where to place this object, but not the sim. Where would I put the .bgl file and these textures? Also, you said I could import straight .mdl files into ADE...
  3. GrantCrackers18

    Library Object is not there

    Hello all Today I made a quick terminal in SketchUp, imported it into ModelConverterX, saved the textures into the Texture folder, then saved the object as an MDL to import into LibraryCreatorX and eventually move into ADE to move around, like so: I compile this and put it in the scenery...
  4. GrantCrackers18

    SketchUp Buildings not to scale in ADE

    Ahhh...just used that trick and now my terminal is the correct size in ADE. My next question is why it's not actually showing up in P3D....
  5. GrantCrackers18

    SketchUp Buildings not to scale in ADE

    Err...when I first load in, this happens... After P3D sorts itself out, there is nothing where that building should be :/ What I did notice was that ADE is telling me the length of this area of the terminal is almost 700 feet, while SketchUp is telling me it's roughly 57 feet. What in...
  6. GrantCrackers18

    SketchUp Buildings not to scale in ADE

    I used FSEarthTiles to generate a base image to use for scale. Using it in ADE and in SketchUp so the scale is the same. I export this as a .DAE, then import to ModelConverterX for textures, save as a P3D v4.4 mdl, then use LibraryCreatorX to make a library of it to use in ADE. When I import...
  7. GrantCrackers18

    Library Creator XML not finding P3D v4.5 bglcomp.exe

    That would make sense - appreciate it
  8. GrantCrackers18

    Library Creator XML not finding P3D v4.5 bglcomp.exe

    So I added that same exact path for the P3D v4 (not 4.4) path and it saved, even though that MDL model was saved with P3D v4.4 MDL. Interesting
  9. GrantCrackers18

    Library Creator XML not finding P3D v4.5 bglcomp.exe

    Hello all Trying to create my first scenery for P3D v4.5, and I have the following settings set in LCXML . Whenever I go to export my model, it says the following: What am I doing wrong here?
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