• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. R

    Where are handcrafted airports stored in MSFS

    Okay feel free, if that constitutes hacking, so be it, I'm not a software developer, I'm a pilot who just does this stuff on the side to help other people, especially in the AI community. But with your definition, you've just called many other well-known "mods" out there hacks. I'll leave it to...
  2. R

    Where are handcrafted airports stored in MSFS

    Dude, I'm not saying ADE is a hack. This is all I am saying: This process of taking a built bgl and converting it into an xml to make it a readable format for ADE is the same thing as going to ADE and clicking "open bgl." Does that make this process a hack then? The reason why this improves the...
  3. R

    Where are handcrafted airports stored in MSFS

    It ain't hacked. If it is then you might as well call the whole ADE software a hack. It's a simple use of bglxml to convert a built ADE back to an XML such that you can edit it by opening via XML in ADE (which is something that's been done since FSX). If that is hacking and circumventing...
  4. R

    Where are handcrafted airports stored in MSFS

    Contrary to popular belief, it is possible. However only with non-locked airports. I've done it myself with various airports just recently. @Airbumps just do what you've been doing and replace the bgl in the official folder location with the modified bgl. No need to create a new bgl in the...
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    msfsbglxml - convert MSFS (2020) BGL files to XML

    Honestly, the easiest way is to just restart ADE after copying and replacing the ADE.xml with the newly updated xml and compiling it. ADE will not re-write the file as long as you don't make any modifications to it or save it. Essentially from where you are: ... 6. Copy and replace the ADE xml...
  6. R

    msfsbglxml - convert MSFS (2020) BGL files to XML

    Here's what you can do (and what I do with high success): 1. Convert desired airport from bgl to xml. 2. Duplicate the created xml. 3. Load one xml into ADE and add parking codes, then save and close ADE. 4. Copy all the "<TaxiwayParking" entries in the newly saved ADE xml, 5. Paste and replace...
  7. R

    msfsbglxml - convert MSFS (2020) BGL files to XML

    Hello, Just wanted to make a report of an error I'm getting: * Warning: UNIMP: Airport subsection: type 88 is unimplemented * Warning: UNIMP: Airport subsection: type 89 is unimplemented System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of...
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    MSFS20 SnapToGround for Approach Lights

    Looking around, I've seen the snapToGround tag talked about in another thread but not within approach lighting. However, it seems that I found something: The SnapToGround on the ApproachLight elements don't seem to be translating over from ADE. In some sceneries, it could cause the approach...
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    MSFS20 ADE 2020 Alpha 21 HotFix 2

    CYVR_added_data.xml is the file that I added all the missing data to. It is the final xml I use to compile the project. It contains data that is missed from the ADE XML when creating the project. And yes, the other one is solely just what I got from decompiling the XML. As a side note, the...
  10. R

    MSFS20 ADE 2020 Alpha 21 HotFix 2

    I am creating the project by XML. First I decompile it using the BGL to XML found on the forum, then I create a project using XML on ADE21. After creating the project, I notice that some entries are missing, which I consequently have to manually add in. I posted two versions below. One that is...
  11. R

    MSFS20 ADE 2020 Alpha 21 HotFix 2

    Hi, I've been using ADE for a while now (since Alpha 17) but for some reason, I keep noticing two things. Not all "scenery object" Entries are carried through from the source XML to the package source XML of ADE, and the projected mesh does not copy over either. Is this supposed to happen or did...
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