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Looking around, I've seen the snapToGround tag talked about in another thread but not within approach lighting. However, it seems that I found something: The SnapToGround on the ApproachLight elements don't seem to be translating over from ADE. In some sceneries, it could cause the approach lights to disappear below the ground as pictured below.
Picture 1: FS2020 snaptoGround toggled on
Picture 2: FS2020 snaptoGround toggled off
Picture 3: ADE with snaptoGround toggled on but not inputted into the XML; caused approach lights to disappear in the scenery
Picture 1: FS2020 snaptoGround toggled on
Picture 2: FS2020 snaptoGround toggled off
Picture 3: ADE with snaptoGround toggled on but not inputted into the XML; caused approach lights to disappear in the scenery