• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    Tire marks on runway

    Add second material to runway. Material = Tire_gum01, change type to Tiregum. That way you don't get the funky tiling :)
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    MSFS20 Aerial Images (Airport Background)

    As long as the only thing you do in PS is to add layers or erase stuff you don't need, but make sure not to change the canvas size there are no problems :) Anyhow when using the tiling software you use the .map file anyways. So far it seems to work when using the tiling software. Doesn't even...
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    MSFS20 Aerial Images (Airport Background)

    Hi all! I've been trying to compile an image for my airport in different ways now with no luck. (or some luck). What is the expected timeframe for a compilation of a rather large image? My image is 10092x6918 (including the blank areas included due to airport being aligned roughly 120*. I'm...
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    Creating a Global AI Shipping Package for FSX

    FYI there is a semi duplicate on F310 Nansen folder in the AI_F101 folder. (only missing some textures)
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    P3D v4 P3D AI Helicopters?

    Checkout militaryaiworks :)
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    Creating a Global AI Shipping Package for FSX

    Small bugreport on one of the routes. There is a small NATO group (3 ships) sailing in to Saltfjorden south of Bodø. Where the French vessel sails right through the Canadian one :) Also if possible could you set "green deck" on the French frigate by lowering the flight deck railings?
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    FS2004 Duplication of navaids

    I use both the fixes and navaids update. However I do not use the built in map mode. I use PFPX or any other map program for my needs. One does generally not need the default map anyways.
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    FS2004 Duplication of navaids

    I would suggest you download the navaids update from: http://www.aero.sors.fr/navaids2.html and fixes update http://www.aero.sors.fr/navint.html.
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    Norwegian Coastal Express as AI (FSX)

    Well when it comes to this we didn't use afcads. I used Google Earth to plot out the routes via lines. Then used AI Boat Traffic Compiler (AIBTC) to compile the traffic.bgl files :) The problem is that the AI-functionality depends on a A-B then after a period B-A type schedules. So when...
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    Strange P3D XtoMDL problem (x64)

    Well whaddya know :P There it was. Seems that Xtomdl doesn't like the norwegian characters " Æ, Ø, Å" :P Used a new directory whitout my local characters and bingo, it works straight away :) Thanks alot, Bill. I think I might have been trying for ages figuring this out on my own, it's...
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    Strange P3D XtoMDL problem (x64)

    Okay, so in this exiting continuation I have reinstalled the SDK into "E:/Prepar3D_SDK" to avoid these long paths. I have updated my shortcut and 3DS Max to this location. still getting the following error when using "SendTo" or dragging and dropping the .X-file over the XtoMDL. Found...
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    Strange P3D XtoMDL problem (x64)

    I would belive so.. I downloaded the patch from LM, namely "Prepar3D_Modeling_SDK_1.4.6787.0.zip", cut&paste the content into the original SDK install folder. I see that this has updated every folder in the Modelling SDK. to 18th of april 2013. The 64bit folder does however not contain...
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    Strange P3D XtoMDL problem (x64)

    Hello everybody :) I've just started experimenting with 3ds Max 2012 64bit, and making models for FSX/P3D but I'm encountering an error after exporting to .X The cmd-windows first error is: "Is this a valid flight simulator ".X" file" I'm trying to export something as simple as a box...
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    FSX Photo-real runways and taxiways...?

    Well I and some others I've been reading about have had luck by setting runway width in ADE to "0", resulting in a "invisible" runway :) The airport information in FSX will display as YYYYm x 0m, but it works ;)
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    FSXA Google map to S-builderX

    You can download vector data as shape-files from openmaps.org. THese shapefiles can then be imported to sbuilder :) There is also a thread going with many links as to where to get this kind of data here: http://www.fsdeveloper.com/forum/showthread.php?t=213907 Good luck :)
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    FSXA SbuilderX/resample.exe error

    Here are the facts: I got hold of some aerial imagery for my local airstrip. These images was in the UTM 33 projection. I then used GM to reproject to Geo (lat/lon) projection. Then the data was exported as .BMP from GM as 24bit and made sure to save prj and world-file. The data which I can...
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    FSXA SbuilderX/resample.exe error

    I have read that one, I think the problem is that resample.exe isn't recognising the bitmap when directly exported from GM. When trying to compile the bitmap (which is in a lat/lon projection) I get the errormessage I mentioned above. When adding the blend- and watermask I can compile, but it...
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    FSXA SbuilderX/resample.exe error

    Yea, I know that I am supposed to be able to use GEOtiff directly, but everytime when starting to add seasons, I get the dreaded red scenery.. And since I now have gotten all seasons to work satisfactory I am happy. No I just need to work on the night map, which is proving cumbersome. I have...
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    FSXA SbuilderX/resample.exe error

    So, now I think I have found a solution. It seems I can not export directly to .BMP from Global Mapper, but I need to take the route around by exporting to GEOtiff and then reformat to .BMP. After this everything was a-okey. Find it kind of wierd though that I could not find any example of...
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    FSXA SbuilderX/resample.exe error

    Okey, so when spinning on this problem.. I have used Global Mapper to stitch together some aerial photos. They where in the UTM, EUREF89 projection. I have tried to reproject to .bmp with the following options: Mercator - WGS84 Geographic (lat/lon) - WGS84 I always get the same...
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