Hello everybody 
I've just started experimenting with 3ds Max 2012 64bit, and making models for FSX/P3D but I'm encountering an error after exporting to .X
The cmd-windows first error is: "Is this a valid flight simulator ".X" file"
I'm trying to export something as simple as a box with no textures on it (have also tried with textures), but no matter I get that error, and thereafter a 0kb sized MDL file.
How ever, if I try to convert using the FSX SDK, 3ds max 7, XtoMDL it works...
The other funny thing is that if I try to convert the sample Oil Rig from the P3D SDK it works using the P3D XtoMDL
FYI I have set up my XtoMDL using the wiki and the SendTo-folder, and this is working with the sample.
Anybody have an idea what might be wrong here?
I've just started experimenting with 3ds Max 2012 64bit, and making models for FSX/P3D but I'm encountering an error after exporting to .X
The cmd-windows first error is: "Is this a valid flight simulator ".X" file"
I'm trying to export something as simple as a box with no textures on it (have also tried with textures), but no matter I get that error, and thereafter a 0kb sized MDL file.
How ever, if I try to convert using the FSX SDK, 3ds max 7, XtoMDL it works...
The other funny thing is that if I try to convert the sample Oil Rig from the P3D SDK it works using the P3D XtoMDL
FYI I have set up my XtoMDL using the wiki and the SendTo-folder, and this is working with the sample.
Anybody have an idea what might be wrong here?


