• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. A

    Major News! LM Announce P3Dv6!

    One issue is whether any fuller-featured aircraft will be available for V6. I've given up on whether airports and the like will be eye candy, but if the aircraft market is dry, it'll be harder to "sim" flight in this flight simulator. Many major fuller-featured developers have answered this...
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    weird elevation in water near MMAA

    Hi Gary, Thanks. The product cured the mesh problem, which means that some aspects of default mesh still have problems. I've been working with QGIS to make the shapefiles and I have successfully created my own hand-traced version of Laguna de Tres Pablos. However, I am learning that I need...
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    weird elevation in water near MMAA

    Hello Gary, I own this - https://secure.simmarket.com/pilots-fsg-fs-global-ultimate-ng-2020-prepar3d-v4-and-v5.phtml would that do the same job? However, I would also like to explore learning more about this myself - I got a great education in shp2vec while working on this. The body of water...
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    weird elevation in water near MMAA

    Hi, Just spent the day making flattens, excludes, water polys and the like to try to tackle this issue near MMAA. Any pointers on what that cause might be or what I can do to attempt a repair? Thanks.
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    Dynamic Lights

    Okay, so here I am about 2.5 years later and I find that no answers to my question to be somewhat representative of the hit-and-miss nature of FSDeveloper and part of the reason why this stuff stays relegated to the "dark arts." I am grateful that FSDeveloper has been here for all these years...
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    Limited Support for AFLT

    A tremendous loss.
  7. A

    P3D v4 gp poly problem

    Ah, okay and thank you. I do have a 5.2 SDK and I'll install that as well.
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    P3D v4 gp poly problem

    Thanks Tim, would that be the whole run of the 5.3 SDK or the most recent?
  9. A

    P3D v4 gp poly problem

    I wonder if ADE_GP is not doing something right then?
  10. A

    P3D v4 gp poly problem

    Just tried an earlier scenery of mine, last compiled in Nov 2021, and the GPs work there. I think it is something about this newer SDK.
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    P3D v4 gp poly problem

    what is interesting is that that is, more or less, the same error I am seeing everywhere I test (6 feet). The manual process is what the tool should be doing, but something about its feed-forward process to ADE has causing issues. Thanks for your update, I'm going to try it on my end too.
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    P3D v4 gp poly problem

    I am referring to this dialog (from the manual). "Local elevation, Full visibility" is the only option available. Selecting "Generate FS8-Style GPs" seems to have no effect. The explanation from the manual for the "Local elevation" option is this: I am finding that, in nearly all cases, the...
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    P3D v5 V5.3HF2 some libraries not displaying, CVX fails to This behaviour

    You mention a zip file, but I don't see it in the post?
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    P3D v4 gp poly problem

    I think I am having the same issue and I didn't get a nibble on my posting about it. If we are on F3Dv5, we are severely restricted on what radio buttons we can use - most are disabled. I would have to use the airport reference point altitude, but ADE_GP seems to want the "local elevation"...
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    Can't see any Ground Polys P3Dv53HF2 with ADE_GP 22244

    Hi, I am using the latest version of ADE, ADE_GP and the P3Dv5 SDK (Prepar3D v5 SDK 5.3.17.28160). No matter which default airport I try to import and add a GP to, I can't see them. This is a clean P3Dv5 install with no other 3rd Party scenery. I am attaching a test case for KAUS. I have...
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    ADE Development Version 1.79.7475 Available

    Thank you for the prompt attention. Any plans for a 1.8x update to the tool?
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    ADE Development Version 1.79.7475 Available

    Version update check error - using 1.79.7475 (Dev): System.ArgumentException: Version string portion was too short or too long. at System.Version.VersionResult.SetFailure(ParseFailureKind failure, String argument) at System.Version.TryParseVersion(String version, VersionResult& result)...
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    P3D v5 Ray Smith Airport BGL's

    Get Mike Teague's airports, they make Ray's irrelevant for P3Dv5
  19. A

    Texture Creation Question

    Photoshop's perspective tool can help straighten out the lines.
  20. A

    ADE how to add texture to taxiways and runways?

    Look for videos on YouTube from Soarfly Concepts. He really covers quite a bit of scenery design topics including what you refer to. It will require using some kind of 3D modeling software like Blender.
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