• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

caribbean

  1. FrancisJohannes

    My first airport Las Americas International Airport MDSD for P3Dv4/v5

    Thanks to everyone who taught me and helped me in these forums. I have my first release at Simmarket. LAS AMERICAS INTERNATIONAL AIRPORT MDSD Located in Santo Domingo, Dominican Republic. It receives aircrafts from all over the world. France, Germany, Spain, United States, Central America...
  2. RicherSims

    Caribsky: Barbados 2017

    After the release of Caribsky: St. Kitts 2017 photoscenery which I dropped out of the blue, I'll be following up with Barbados 2017. 0.5m/px photoscenery for entire island complete with 740,000+ custom autogen trees, buildings and lamp posts. Wet, dry and transitional seasons, night lighting...
  3. RicherSims

    Hiring Texture Artist for photorealistic work on Airport/Ground Polygons

    Requirements: - Create HD photorealistic textures for objects and ground polygons of small to medium sized (mostly Caribbean) airports (mostly from close up photographs, sometimes hand-made). - Ground polygons need to be high resolution with specular, reflection, dirt, skid marks, etc. -...
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