• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

fs2004 model converter x

  1. unc1rlm

    Why does it look like this

    I am tryiong to understand why the Bin file in MCX looks like this compared to what it looks like in Blender. I am using 3.3.1 and MSFS Toolkit. I do not understand how to set up the new exporter with Collection 1/20 etc etc etc. BobM.
  2. Lagaffe

    Sparkle texture under FSX or P3D with Ground Poly Wizard

    Good day at all, I encountred a big probleme on my runway texture using FS2004 SDK to produce my MDL and MCX to obtain a BGL with the Ground Poly Wizard. a) The runway material used in Gmax is standard (not FSX or multi-material) and it doesn't "sparkle". The texture used is a BMP with no...
Back
Top