Lagaffe
Resource contributor
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Good day at all,
I encountred a big probleme on my runway texture using FS2004 SDK to produce my MDL and MCX to obtain a BGL with the Ground Poly Wizard.
a) The runway material used in Gmax is standard (not FSX or multi-material) and it doesn't "sparkle". The texture used is a BMP with no alpha hannel. The material has one texture diffuse and nothing else !
b) The polygone used is small: 20mx20m (no problem with earth curvature) and at 0.0 m of altitude
Since 15 days, when I use GPW and compile the runway MDL for FSX , in FSX or P3Dv3 the texture "sparkle".
I tried several solutions:
- using layer 8, 12, 16, 20, 24, 28 and also 30 => nothing !
- changing the visibility parameter (in the GPW interface) and using a small value like 500m or 1000m => nothing
- validate DX10 option or not => nothing
- compiling with GPW for FSX or P3D => nothing
- the texture was transformed in DDS DTX1, DXT3, DXT5 or BMP 32b for the final scenery but nothing to to ... it was always sparkle under the two simulators.
- I don't try to modify textures parameters under MCX
Yesterday, at the end of solution and ideas, I try to use GPW to compile for FS9 and EUREKA I find the correct apparence of the texture under FSX and P3D v3.
For this last test, the layer used was always 28 and distance parameter 500m.
Somebody has an explanation of this phenomenon ?
I encountred a big probleme on my runway texture using FS2004 SDK to produce my MDL and MCX to obtain a BGL with the Ground Poly Wizard.
a) The runway material used in Gmax is standard (not FSX or multi-material) and it doesn't "sparkle". The texture used is a BMP with no alpha hannel. The material has one texture diffuse and nothing else !
b) The polygone used is small: 20mx20m (no problem with earth curvature) and at 0.0 m of altitude
Since 15 days, when I use GPW and compile the runway MDL for FSX , in FSX or P3Dv3 the texture "sparkle".
I tried several solutions:
- using layer 8, 12, 16, 20, 24, 28 and also 30 => nothing !
- changing the visibility parameter (in the GPW interface) and using a small value like 500m or 1000m => nothing
- validate DX10 option or not => nothing
- compiling with GPW for FSX or P3D => nothing
- the texture was transformed in DDS DTX1, DXT3, DXT5 or BMP 32b for the final scenery but nothing to to ... it was always sparkle under the two simulators.
- I don't try to modify textures parameters under MCX
Yesterday, at the end of solution and ideas, I try to use GPW to compile for FS9 and EUREKA I find the correct apparence of the texture under FSX and P3D v3.
For this last test, the layer used was always 28 and distance parameter 500m.
Somebody has an explanation of this phenomenon ?

