• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

orbx ftx

  1. W

    FSX Airport coordinates at 00° in Airport Editor

    Using FSX SE. When I open any airport in the Airport Editor, the Longitude and Latitude coordinates fields are both set to 00°, and not to the Airport coordinates (Lat, Long) Is that normal, or is it an issue ? Is it possible with AIFP, to move slightly the position of some airports ?
  2. petakas

    P3D v3 How to exclude ORBX FTX scenery

    Is there a way to exclude ORBX FTX scenery, namely Trees and Roads with traffic that pass right across an airport ? I tried with ADE 1.67.586 by creating AUTOGEN and ROADS exclude polygons but it does not work. I placed the scenery in higher priority than ORBX.
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