• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX 06C-Schaumburg Regional Airport [Schaumburg, Illinois, USA](10nm west of KORD)

Messages
64
Country
unitedstates
Ok, here is my first attempt at scenery.

It's a single-runway airport, GA airport located about 10 miles west of Chicago-O'Hare Int'l. I collected the ground textures a couple of months ago, and they were just sitting on my computer.

I got the ground textures, and after a bunch of fiddling around with the .inf and Resample.exe, I finally managed to get the ground textures to show up.

This is just a early stage. I still need to exclude the original FSX airport, create a fresh Runway/Taxiway/Parking layout, and then get the buildings builty.

Overhead image. You can see a section of the default ground textures in the north east corner.
215697_785233204401_20006902_39596313_6338609_n.jpg


View of the east end of the airport, with some of the surrounding area.
216425_785233339131_20006902_39596318_2596174_n.jpg


View of the center part of the airport and some of the area south of the airport.
224172_785233528751_20006902_39596328_7978537_n.jpg


West end of the airport.
205556_785233588631_20006902_39596330_6628355_n.jpg


I realize that I am going to have to adjust the layout of everything, so that is the next step. After that, making the buildings.
 
cool, will you be cutting up the ground textures better to fit just within the property of the airport?
 
UPDATE-runway/taxiway/parking layout + Response

Overview of the airport with a layout done. You can't see it, but the airport has in the neighborhood of 60 to 80 parking spaces.

222284_785305983551_20006902_39597057_7399136_n.jpg


Overview of the current layout. I exclude the stock airport, and created a new airport from scratch.
205604_785306003511_20006902_39597058_4567864_n.jpg


Ok, now the response to the comments.

About cutting the textures up, I am not understanding what you mean. I want to cover everything within approximately a mile of the runway center point. to do that, I will have to fetch the rest of the corner that is missing. I

As for the alpha channel, are you referring to the water mask? If that is the case, that would be a nice touch to add, but that will have to wait a bit.

Next thing I will be working on is finishing the layout, then the buildings and hangers.
 
Ok, two part post. first portion deals with the first models being added.

As you can see, I have an issue with a texture not showing up on the hangers. But the hangers are placed, so I will take that small step.
230789_786232716371_20006902_39614877_858458_n.jpg


The main building of the airport which isn't textured yet, and that is going to be fun. They have a restaurant called Pilot Pete's. Never been there, but looking to change that. They also have a flight school, and small maintenance hanger/facility. The model was made of three parts, but when I tried to export it, I got a degenerate poly warning. I exported the whole thing, then each part separately. Looks like they all worked.

222564_786232761281_20006902_39614879_4288525_n.jpg


The second part deals with getting textures to show up on the hangers. That was an adventure.

I got the textures to work, but it turns out the hangers are 180* off. Easy fix, so I am not worried about that.

230423_786234872051_20006902_39614969_3200592_n.jpg


215953_786234916961_20006902_39614971_3361336_n.jpg


So the next step for me will be to get the rest of the hangers, the main building textured, and get everything properly textured.
 
Good work so far.

First scenery project? I'm impressed :eek:

FSX?

Thanks guys. Ragtopjohnny, I saw your Angels 44, and it look like a good start. I am looking forward to seeing the final results. My next step will be learning how to model aircraft, but that's a project for another time.

Wideloadwhitford, I saw your work on the Phoenix airport, and it looks amazing. I am really jealous of the custom runway/taxiway/apron textures you made. If that is "in progress", then I am sure we will be amazed at the final version.

Ok, now onto a status update....

One of the quirks with this airport is that while the airfield itself is pretty level, the parking lot is pretty much on a 4meter hill that ends at halfway up the side of the main building. recently, I worked on creating a custom ground object in GMax and put a texture of the parking lot and grassy area just north of the building. Here are the preliminary results. for the moment, I just put the object in an easily viewable place instead of the correct location.


An overhead view of the entire object. The main building has not yet been textured, and the ground texture was just quickly grabbed as a proof of concept. As a result, its incorrectly sized for the object. That is why the blue section appear. Also, I need to adjust the height of the polys in the upper right corner.
225634_787928817371_20006902_39641565_2491195_n.jpg


A quick close-up of the ground textures. They are not a really good resolution, but I will work on that.
229214_787928857291_20006902_39641566_5969255_n.jpg


A view of the building from right over the parking lot. You can see how the roadway goes up a hill to the mid-level of the buildings. The area with a big jump is covered by a brick wall, which is yet to be modeled.
228329_787928897211_20006902_39641567_4511953_n.jpg
 
Last edited:
Looks Great! I live about 10 minutes away from there. They did some major renovations to the airport a few years ago. You're doing a great job in getting this scenery up to date.
 
Looks Great! I live about 10 minutes away from there. They did some major renovations to the airport a few years ago. You're doing a great job in getting this scenery up to date.

Well, from what I can see, the stock airport looks like it matches 4/11/1998 overhead imagery. The next imagery is dated 3/31/2002. I haven't looked at the FS9 version, but I would have to guess that it has the same issue.

Given that FSX was released in 2006, That's a delay of 4 years. I wonder what the source is for the information is and how often its updated. Then again, its not exactly at the same priority as O'Hare. Anyway, I am going to post some screen shot in a little bit.
 
Ok, Update time!
Alright, I have been working on this all day. I got the east retaining wall texture mapped and a texture built, but not yet colored properly or loaded into FSX.

First look at the stairs and ramp
I spent most of the day working on this. I still need to get some details sorted out on one of the walls.
223480_789857252771_20006902_39668209_4208189_n.jpg


Another angle at the stairs
I have to adjust the underlying mesh so that the stairs/ramp and ground don't interfere
224999_789857297681_20006902_39668212_533629_n.jpg


Ground is too reflective
I am going to have to lower how much light is reflected. Last time I checked, grass doesn't reflect sunlight like glass.
227213_789857317641_20006902_39668213_3623049_n.jpg
 
About cutting the textures up, I am not understanding what you mean. I want to cover everything within approximately a mile of the runway center point. to do that, I will have to fetch the rest of the corner that is missing.
Ok I wasn't sure if you going for an area coverage or just had a larger ground tile than you needed. I was thinking you were just going to have photo-real textures within the road that bounds the airport itself as some airport sceneries do
 
Ok I wasn't sure if you going for an area coverage or just had a larger ground tile than you needed. I was thinking you were just going to have photo-real textures within the road that bounds the airport itself as some airport sceneries do

Ok, I get what you are saying. That would cut down on the size of the .bgl, but that kind of kills the realism IMHO. Besides, part of the procedures for the airport involve following the local streets to fly a certain pattern. it would be kind of hard to do that if the scenery doesn't reflect that.

Now the one problem I am worried about is legalities. Does anybody know if images from http://msrmaps.com are able to be used? Most of the images I would use have "Image courtesy of the U.S. Geological Survey", so I would think that means they are fair game to use. If anybody has better information, please let me know!
 
Wow, its been nearly a month since I last posted anything about my work here. I have been busy trying to learn how to create ground polys. Here are a couple images of the first test.

255660_810196268221_20006902_39825919_5885072_n.jpg
251129_810196288181_20006902_39825920_2353064_n.jpg


The textures under the left wing are the default FSX runway textures.

The textures under the right wing are from Bill Womack's tutorial. Big, even a MASSIVE thank you for the tutorial. I am only using the texture as a test/learning tool, I won't use it in the final version. I am pretty sure I can get some concrete textures to use in the final version.
 
Very nice work so far!

Thanks a ton!

I have been busy with finding a permanent job, so not much time has been spent on this project. However, I got to it this weekend, and some progress was been made. Here is what I accomplished


In this pictures, I was able to get the basic markings put down, including the Hold Short bars, Threshold bars, and Runway Numbers. The base is now oriented more or less in the right direction. I will have to load the exact heading and location from the underlying airport.


270738_841115485861_20006902_40104163_1536973_n.jpg
267726_841115775281_20006902_40104175_4495466_n.jpg

283962_841116249331_20006902_40104192_1978566_n.jpg


....Later that weekend...

Alright, next step, putting in the Taxiway center lines. Found a video on YouTube on the basics of lofting, and the tutorial on here for the rest of it. Here are my result.

Alright, re tweaked the ASM for the Hold Shorts (et. al.), putting it to layer 16, and moved the taxiway lines to layer 12. IMO, they look a little to bright, so I will probably tone it down a bit, and maybe try to make the texture look a little more beat up.

As for the taxi lines, I made all the curved portions and straight portions separately. Figured I could make the straight portions with as few steps as possible to save polys there, and keep the curved sections at a higher setting. Catch is, it looks like there are areas that are not covered now.

269982_841116304221_20006902_40104193_2497286_n.jpg
283439_841116369091_20006902_40104194_4216288_n.jpg
269782_841116453921_20006902_40104195_2056602_n.jpg


Overhead view. Things aren't lined up to the final location at the moment, but when it comes time, it will be a quick fix. Since the ramp has sections with different size tiles, I am going model that. To make it easy, I made the ramp out of several planes. To easily tell the planes apart, I changed the color on the basic concrete texture, and applied a differently shaded texture to each different section of the ramp.
269115_841116723381_20006902_40104199_1152692_n.jpg


View down the airport. On the left, you can see the ground textures (around 30 cm/pxl, if i remember correction), the default runway "under", and the ground poly Runway/Taxiway and markings "above".
283087_841116883061_20006902_40104201_6251409_n.jpg


Here is a quick overview of what my GMax File looks like at the moment. (In wire frame)
268851_841119782251_20006902_40104299_6179577_n.jpg
 
Back
Top