View attachment 82810 I am fixing in MSFS the Asobo C152 LODS. The addons liveries dissapears at some LODS, exactly at the LOD04 that doesn't loads any livery. The original LOD04 has 17k tris and decals method for coloring. Mine model has 800 tris and the fuselage, wings and tail rescaled original textures. My question was if i'm doing right or the Asobo method is better for performance.
Thanks for this documentation Mamu
Cheers
Asobo "optimization" vary A LOT from object to object
I also find useless that amount of poly, a bit on the higher side imho, and maybe you can achieve the same appearence with a quarter of that
(Anyways, the plane is THE character of this game, I prefer using resources on them than an hangar, so, not that bad)
To my findings, the worst performance eater are "drawcalls"
With the statistic profiler that I was taking in my previous answer you can find lot of useful info
docs.flightsimulator.com
Keep in mind that you have a drawcall per material per mesh
I don't have a clue about "the decal method" for coloring, decals are texture in my mind,
In the specific case that looks like vertex color (but could be wrong, can't check it at the moment)
that doesn't require drawcalls in the Asobo engine
Vertex color also doesn't require materials.
So, if that is a single mesh, with vertex color for coloring, it is drawn in a single drawcall
While your 800 tris with textures can be heavier on the engine than their (textures also require being loaded into GPU memory and also fetched on the HDD)