Hi,
I have a question concerning the placement of 3D grass on custom aerial images. In an older thread from last year someone stated that the sim engine automatically places 3D grass according to the "green-ness" of the underlying satellite imagery, so if a part of the aerial image is bright green, there will be dense high 3D grass, while on brown or grey parts of the aerial there will be no grass.
Now I have the problem that although I use a custom aerial image for my scenery which is displayed correctly, the sim still places way too much high grass on it and I have the feeling that my aerial image is ignored when rendering the grass and that the sim instead uses the original Bing image which is hidden beneath my aerial image to decide where to place grass. One example: In the original Bing image the dirt strip runway I´m working on is wrongly colored bright green, whereas my aerial shows the correct dirt and mud surface. But still the bright green grass is placed everywhere just like in the default scenery. Although I know I can use invisible aprons to get rid of the grass completely, this also removes the small patches of dry grass that actually SHOULD be around the airstrip. So is there any way of using the custom aerial image as a basis of grass placement?
Thanks and cheers,
Fabian
I have a question concerning the placement of 3D grass on custom aerial images. In an older thread from last year someone stated that the sim engine automatically places 3D grass according to the "green-ness" of the underlying satellite imagery, so if a part of the aerial image is bright green, there will be dense high 3D grass, while on brown or grey parts of the aerial there will be no grass.
Now I have the problem that although I use a custom aerial image for my scenery which is displayed correctly, the sim still places way too much high grass on it and I have the feeling that my aerial image is ignored when rendering the grass and that the sim instead uses the original Bing image which is hidden beneath my aerial image to decide where to place grass. One example: In the original Bing image the dirt strip runway I´m working on is wrongly colored bright green, whereas my aerial shows the correct dirt and mud surface. But still the bright green grass is placed everywhere just like in the default scenery. Although I know I can use invisible aprons to get rid of the grass completely, this also removes the small patches of dry grass that actually SHOULD be around the airstrip. So is there any way of using the custom aerial image as a basis of grass placement?
Thanks and cheers,
Fabian


