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Hello there.
As a new guy to scenery creation I have 2 questions.
1) what is a common resolution used for terrain texturing, I'm talking about cm per pixel in things like satellite imagery. I ask as I'm trying create some custom textures but I'm unsure what resolution to aim for.
2) I am using Model converter x to create ground polys from 2D planes made in Gmax. However, I would like to create some simple rolling hills on some farmland near an airport. Would simply converting a 3d model to a ground poly in model converter work just fine? or would anyone recommend some further reading or a tutorial? My worry would be collisions. Would fsx correctly work out the collisions, or may there be a problem since unlike flat terrain, it would not line up perfectly with the default ground polys.
Thank you for any help or guidance on these questions.
As a new guy to scenery creation I have 2 questions.
1) what is a common resolution used for terrain texturing, I'm talking about cm per pixel in things like satellite imagery. I ask as I'm trying create some custom textures but I'm unsure what resolution to aim for.
2) I am using Model converter x to create ground polys from 2D planes made in Gmax. However, I would like to create some simple rolling hills on some farmland near an airport. Would simply converting a 3d model to a ground poly in model converter work just fine? or would anyone recommend some further reading or a tutorial? My worry would be collisions. Would fsx correctly work out the collisions, or may there be a problem since unlike flat terrain, it would not line up perfectly with the default ground polys.
Thank you for any help or guidance on these questions.
