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FSXA 3DS Array Problems

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greece
Ok,

yesterday I had a problem, like I posted here, http://www.fsdeveloper.com/forum/forums/modelconverterx.87/

but today everything has worked fine, all from scratch UNTIL I have made a geometry plane and used the "array" from menu tools.

After that everything I am compiling with MCX look like a triangle when I load the bgl at MCX to preview.

Even if I delete this array, even if I create anything from scratch, same problem.


Thanks
 
Hi,

Maybe you can explain a bit more what you are doing? Are you using the GPW in MCX or just compiling as a normal object for example?
 
OK,

1-plane, centered, editable poly, flat earth coordinates to place the plane at right place
2-at plane inserting background image
3-adding grid aligned with backgrounds image runway, grid top view, activate grid
4-a simple plane alike runway, textured with an 1024x1024 texture

now if I export selected, this or make other geometry planes whatever, everything works fine, export, export selected etc, but if I

5-add above the runway plane, a small plane that represent a runway center line, texturing this line with an image 1024x1024 and using unwrap to adjust and then
6-use the array to place more instance planes from this centerline plane

everything after that, everything I export selected, look good at MCX but when using the ground poly wizard everything looks like a triangle, the rwy plane for example is centered at grid and is looking like triangle. It doent matter if I export them all together or selected.

This is happening again if I delete the array, if I group, or not group the array, is happening if I make again everything from scratch by selecting all new.

Had this problem yesterday and today no more, after I made an array, again the same.
 
In the bgl made by the GPW there are probably multiple object. Some can be a triangle others are more complex. So can you try to cycle through them? This is because of the split function.
 
You are right, there are 2 objects but how?

What can I do and why is this happening when I do everything from scratch and not adding an array?


Thanks
 
This is how the wizard works, nothing to worry about. It will cut the object into pieces for better performance. In FS it will all show as one runway again.
 
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