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Hello,
I am currently animating an wind turbine. So I need to animate an rotation of an object. Unfortunately I get some weird issues on roations.
In 3ds Max 2015 the animation works fine. I have used the autokey function to animate the rotation. Only two points are defined in the timeline:
As I metioned the animation works fine in 3ds:
I exported the model as a .3ds file and opened it in Model Converter X. The animation is availble, but keyframe 39 is not correct. In this frame the roation angle is wrong.
I have tried also other file formats like .dae, but I did not find an file which works with animations in MCX. Also this issue can be seen in P3D. Do you have any ideas?
Here you can find the 3ds file.
Thanks
I am currently animating an wind turbine. So I need to animate an rotation of an object. Unfortunately I get some weird issues on roations.
In 3ds Max 2015 the animation works fine. I have used the autokey function to animate the rotation. Only two points are defined in the timeline:
As I metioned the animation works fine in 3ds:
I exported the model as a .3ds file and opened it in Model Converter X. The animation is availble, but keyframe 39 is not correct. In this frame the roation angle is wrong.
I have tried also other file formats like .dae, but I did not find an file which works with animations in MCX. Also this issue can be seen in P3D. Do you have any ideas?
Here you can find the 3ds file.
Thanks
Last edited:

