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3DS Max animation export problem

I first combined all components of the radar via Attach. ( I had forgotten that ) .

And the antenna turns ! :):):) .....
But she only runs 90 ° degrees. :mad:
What am I doing wrong ?

Grtz
zzip
 
You must be sure the rotation is "linear",( in "assign controller" you can do that). The animation trayectory must be "collapsed" once you have created the animation. And assign a key to the first frame (the "0"keyframe). it's my opionion it usually cause problems for me. And the rest just it's a case of moving the slider to the keyframe you want. Ex.: if your animation have 150 frames of lenght and you want six keyframes for animation you will assign a keyframe every 25 keyframe and 60 grades for the rotation to complet at the keyframe 150 the 360º of rotation.
I will like to know what is the mínimum for a keyframed animation. I think for something so simple as a rotation with two or three would be enough.
 
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The minimum number of key frames is 1 (that is 0 through 1).
The maximum number of key frames is 1024 (that is 0 through 1023).
 
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