What you use for textures in Max really doesn't matter, as only the names are exported anyway. However, if you overload Max with massive textures in .psd format, you are using up a LOT of your systems memory for no good reason...
...which may not leave enough free for the exporter .dle to do its job. Either re-save your .psd files as .png, or resize them to something more conservative such as 1024x1024 to reduce the memory consumed while in Max.
You can of course leave your textures in the sim at the same size you have now.
Why are you running a 32bit Max9 instead of the 64bit installation?
Hello
Bill has a good point. See if you can download Max 64 bit.
As a rule of thumb that I learned from my Gmax days, do not export with your textures 'on' or visible. Export in wire-frame view mode. This helps massively. I remember a maxxed out Gmax scene wouldn't export if I so much as 'opened' the view textures mode. I had to close out and return to Gmax in wire-frame mode 'only' and export, or it didn't have the memory to export.
If you have Max subscriptions, you can download the 2014 3DS Max and use the 64bit version SDK.Just a heads up. If you do not have subscriptions and cannot afford it, then never mind. (Who can these days).
i will surely look into downloading the 64 bit version of max





