A
Aviasim
Guest
Hello guys, few weeks ago i discovered the amazing "render to texture" feature in 3ds max, however, after waiting so long for the texture map to be re-drawn with the shadows etc, it now leaves me with black edges on my objects, and wen in the sim, it looks so much like a cartoon.
When I create my texture maps in photoshop, I contract the selection by 3 pixels to be sure any black edges are removed... but the render to texture seems to add its own black edges... is there a way I can eliminate this problem? it is really holding me up!
Thanks
When I create my texture maps in photoshop, I contract the selection by 3 pixels to be sure any black edges are removed... but the render to texture seems to add its own black edges... is there a way I can eliminate this problem? it is really holding me up!
Thanks

