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Ok, so here's the deal. I have a metal strap I modeled in low poly. I wanted to put a transparent texture on it to keep the poly's low. I usually put my .psd file in the diffuse slot of the material editor to preview my textures in Max before I convert them to .dds for the Sim.
Now In the viewport the transparent portion is not showing up correctly. The part that is supposed to be transparent is showing up white. Is there a way around this or do I have to live with it? It's not very good for previewing the final result and how it looks. Will it show up ok If I save that transparent .psd later on as a DXT5 .dds???
I put some screenshots below to help visualize.
Any help is appreciated. Thanks in advance.
Now In the viewport the transparent portion is not showing up correctly. The part that is supposed to be transparent is showing up white. Is there a way around this or do I have to live with it? It's not very good for previewing the final result and how it looks. Will it show up ok If I save that transparent .psd later on as a DXT5 .dds???
I put some screenshots below to help visualize.
Any help is appreciated. Thanks in advance.

