• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

3dsmax 9 and fsX

Messages
4
Country
spain
Hi.

I read some information about but I don´t have any clear.

I do and object with 3dsmax 9, and export to .X with Panda plugin.

Then, now what steps must to do to have a BGL ?

I´m a newbie in this scenery creator for FS.
Help are welcome.

Thanks.
 
Hi,

I am not sure if the X file generated by Panda are compatible with the XtoMDL tool from the SDK. But this is the tool that you need to use to generate a MDL file out of your object. Once you have the MDL file, you can place it in the scenery with a XML file and BGLComp (see the SDK again for details).

If the X file made by Panda is not compatible with XtoMDL, you will probably have to tweak it a little bit by adding some information yourself (mainly GUID and friendly name I guess).

Another option would be to use the export tool for 3DS Max that MS has now provided with the SDK. But I think these don't work with 3DS9, only with the older versions (7 if I remember correct).
 
I can confirm that. X2MDL won't compile Panda X files. I haven't compared the source code, it probably lacks the GUID and possibly FSX materials. The ol MakeMDLs both FS8/9 compile Panda X files fine tho.
 
Thanks.

I try to go back to 3dsmax 7. And try again.
Because .X of panda not compatible.

Thanks for all.
 
Hi,


Another option would be to use the export tool for 3DS Max that MS has now provided with the SDK. But I think these don't work with 3DS9, only with the older versions (7 if I remember correct).

Only with 3DSMax 7 or 8.
 
Only with 3DSMax 7 or 8.

Correct. ACES uses Max 7 in house, and by sheer luck their plugin also works with 8. (Thank goodness!)

I am currently in the process of writing a maxscript that will export the model to the new .X format, but its got a long way to go. Its rather difficult since there is no specification for the .X file, so the only way to test it is through the good 'ol guess and check method.

Don't hold your breath, it probably wont be ready for another month or so.

Cheers,
Sean
 
Hi, again.

I waiting the plugin for 3dsmax 9 ;-)

But I installed 3ds max 7 and 8, and work fine to create the .X, but when try to convert the .X to MDL, create the file with 0 KB.

This is the function that use to create mdl and the exit:

xtomdl.exe /XMLSAMPLE /XANIM /DICT:..\..\bin\modeldef.xml LEVD.X


E:\Instalado\Juegos\Vuelo Simulado\FSX_SDK\SDK\Environment Kit\Modeling SDK\3DSM
7\Plugins>xtomdl.exe /XMLSAMPLE /XANIM /DICT:..\..\bin\modeldef.xml LEVD.X
Found dictionary file: ..\..\bin\modeldef.xml
OutputFile: LEVD.MDL
Output file after modification: LEVD.MDL
Creating output MDL file: LEVD.MDL
CRASHTREE no granularity specified
CRASHTREE completed in 00:00:00.0156250
Usage: XToMDL.exe /KEEP /NOGUI /BATCH /NOCRASH /BMP2DDS /XMLSAMPLE /XANIM /DICT:
DictFileName /OUT:OutfileName Filename.X

E:\Instalado\Juegos\Vuelo Simulado\FSX_SDK\SDK\Environment Kit\Modeling SDK\3DSM
7\Plugins>

I try to exactly put in the SDK but not work too.

What Happend ?

Thanks.
 
Hi!

I'm not an expert, but try to set you region settings to "." instad of ",". Same as the FS2004 water problem;)
 
Hi!

I'm not an expert, but try to set you region settings to "." instad of ",". Same as the FS2004 water problem;)

Yes, this is the problem !!!

I can´t remember this, because I formated the PC and not remember this.

A lot of thanks.
 
Back
Top