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Ok, before i get started here are few things all users must know:
This scenery is for FS2004
I am using 3ds max 9
Sorry, that was just to make sure i get the answer on this perticular subject.
So, I have 3ds max 9 and started working on my EGBG scenery, again from scratch, for use with flight simulator 2004.
I have the Pandasoft .x exporter plugin but I seem to be getting an error whilst running the .x file through the fs2002 makemdl, this error is:
However, this still leaves me with the .asm file for tweaking, so I do the shadow, CAT and layer tweak and run it through BGLC9 but then no BGL gets created at all.
How many of you guys are using 3ds max 9 succesfully to create scenery for fs2004?
This scenery is for FS2004
I am using 3ds max 9
Sorry, that was just to make sure i get the answer on this perticular subject.
So, I have 3ds max 9 and started working on my EGBG scenery, again from scratch, for use with flight simulator 2004.
I have the Pandasoft .x exporter plugin but I seem to be getting an error whilst running the .x file through the fs2002 makemdl, this error is:
Running model
Start! (C:\fssdk\MakeMDL_SDK\egbgground.X)
Loading X C:\fssdk\MakeMDL_SDK\egbgground.X...
Processing...
ERROR: Scaling null has a translation, ignoring it
Model units are 2.00 units/meter
Sorting by Material...
Optimize Parts...
Generate BGL...
Done!
Assembling: C:\fssdk\MakeMDL_SDK\egbgground.azm
C:\fssdk\MakeMDL_SDK\egbgground.asm(30) : error A2071: initializer magnitude too large for specified size
SCALE_AGL(6): Macro Called From
C:\fssdk\MakeMDL_SDK\egbgground.asm(30): Include File
Error!
However, this still leaves me with the .asm file for tweaking, so I do the shadow, CAT and layer tweak and run it through BGLC9 but then no BGL gets created at all.
How many of you guys are using 3ds max 9 succesfully to create scenery for fs2004?

