Hello. I am currently making a project within Kristiansand in Norway and I want to make it compatible with the photogrammetry addon shared through flightsim.to (
https://flightsim.to/file/34327/kristiansand). However, the photogrammetry addon lacks night lighting which I want to erect. Investigating the photogrammetry project within the sdk shows the author has used an exclusionrectangle[
/or polygon/rectangle] to exclude all within the relevant area.
I want to:
1: Erect the missing night lighting so that it shows within the exclusionrectangle again. (However, if the lights are placed vertically based on ground elevation I assume they will be below the photogrammetry as the terrain has been flattened to sea level)
2:... if so, I need to place lights around the city which also shows the emitting ball.
How would you approach these issues?
Hi Vetle:
AFAIK, there 'should' be a way to replace the MSFS default auto-generated buildings, according to the SDK Docs.
The thread where I most recently explained dynamics of the Exclude and Replace process, load sequence etc. is here: ;-)
https://www.fsdeveloper.com/forum/threads/enkh-kristiansand-hospital.459612/post-933184
AFAIK, Vizipok Kristiansand should not exclude MSFS default street lights unless they are somehow a part of default photogrammetry.
This is what GEDOT says regarding the Exclusions it generates:
https://thalixte.github.io/Google-E...ures/create_terraform_and_exclusion_polygons/
"
Exclusion polygons
GEDOT produces two types of exclusion polygons:
- exclusion building polygons: exclude the Blackshark.ai generated buildings to avoid conflicts between those AI buildings and the photogrammetry ones.
- exclusion vegetation polygons: preserve coastal aspects (beaches, shores), thanks to vegetation exclusions polygons that cover the water and the shores."
Also, GEDOT documentation does not state that its standard processing configuration excludes MSFS default street lights:
https://thalixte.github.io/Google-E...leanup_3d_data_from_the_photogrammetry_tiles/
I am on the road this afternoon, but would be glad to look at the current task under consideration in detail upon my return this evening.
It might be helpful if I were able to test your ExclusionRectangle and Replacement building placement status at the South end of the Khristiansand Hospital campus, if you would be so kind as to post a link via DM to a ZIP of the current build of your ENKH package.
Otherwise I shall look at the 3rd party G-Poly add-on to see what it excludes, and whether it persists with impact even on layers that load after it's position in the stack of scenery content layers.
If you have successfully excluded (1) tile of the 3rd party G-Poly add-on, by also placing a separate additional Polygon that loads after the G-Poly layer you excluded, the SDK Docs indicate one should be able to set attributes in your Polygon, which allow display of default buildings with lights etc. when that Polygon layer is loaded after the G-Poly layer, even though that G-Poly layer contains an ExclusionRectangle of its own separate from the one you are intending to use for excluding the G-Poly tile.
If by any chance the process I described (as inferred from SDK Docs) does not work, then we may need to inquire further into use of a layered "exclude all" followed by a later load of a Polygon that allows display of selected default scenery content.
[
EDITED]
PS: You refer to restoring "Lights" to areas of excluded G-Polys using 'light emitting balls', which IIUC may mean street lights rather than lighted windows in buildings.
You also indicate that you are able manually place default or custom buildings within the areas of excluded G-Polys.
Are you attempting to restore excluded default street lights within areas of excluded G-Polys where you have manually placed default or custom buildings, and you have thus far been unable to get the MSFS default street light objects to display alongside the manually placed default or custom buildings ?
Are you saying that you are only experiencing difficulty get the MSFS default street light objects to display (only) within areas of excluded G-Polys, and suspect there may be some Exclusion attributed imposed by the above linked 'Vizipok' Khristiansand GEDOT 3D G-Polys ?
From what I can see out of the rectangle and polygon properties, there is no way to reintroduce autogen to that specific area?
The above is
outside the tile extent of Vizipok G-Polys as a Row from East to West; the Western-most is the
only (1) overlapping ENSX.
You may recall I previously posted screenshots of that (1) tile in MCX and Google Earth from Vizipok's G-Polys that
overlaps ENKH here:
https://www.fsdeveloper.com/forum/threads/enkh-kristiansand-hospital.459612/post-932911
The western-most tile has the Object GUID of {
e8344872-7b0c-4fb2-83ea-8cde51a844d9} when viewed in MCX and in Google Earth:
You may also recall that Yellow Place Mark Push Pins are located at the G-Poly tiles' bottom Right corner (Origin of object Axes in MCX).
Please explain the basis for the example use of a Polygon in the MSFS DevMode screenshot
you posted above the latter Google image.
Are you attempting to restore MSFS default street lights only within areas otherwise displaying the Vizipok G-Poly series of tiles ?
UPDATE:
OK, I just noticed this post you previously made on the Vizipok Kristiansand add-on web page at Flightsim.to:
https://flightsim.to/file/34327/kristiansand
https://flightsim.to/profile/Nordscape
Nordscape
1 years ago
"
Thanks for a great product.
I was wondering; Any way to implement nightlighting to the scenery? Currently there is just a large black hole when flying around the city at night."
IIUC, you are wanting to 'restore' the MSFS default night lighting inside the area otherwise allowed to display the Vizipok 3D G-Polys ?
In other words, even after excluding the (1) Vizipok G-Poly that overlaps ENKH, you are accommodating display of the other such tiles ?
Have you also loaded yet another G-Poly series of tiles by an author in addition to Vizipok, and wish to do something ?
I see these other
Kristiansand add-ons available at
flightsim.to; do you have one of these loaded in MSFS as well ?
https://flightsim.to/discover/Kristiansand
FYI: I assumed you were only attempting to enable your ENKH local custom scenery to display relative to Vizipok's scenery add-on.
If you are indeed wanting to address overlaps of other scenery add-ons within the area of your ENKH local custom scenery, that probably can also be done, but I had thus far not tested for that, based on our initial discussions regarding the scope of your original ENKH project.
Please clarify what you are showing us, and what the intent is, relative to the screenshot immediately above, in regard to ENKH' campus.
It is a bit late in my (Chicago) time zone now; I shall defer taking additional action until I see a reply from you tomorrow (Saturday).
[
END_EDIT]
GaryGB