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Been playing the whole day with it and here a few bugs.
I rearranged my airport then I moved the windsock within the boundaries but a ghost copy remains in the original place. I can select it but never delete it. The one that was placed within the fence is also selectable but I can delete it. I moved the whole thing around, refreshed screen and all but the ghost windsock remains there and cannot be deleted.
My airport is at 33', I set the runway altitude to the same. I had placed a tower, changed it from medium to small and all of a sudden it was medium again and complaining that it was not at the same altitude (error checking) even though the dialogs showed that the tower WAS indeed at the correct (33') altitude. Then I changed it back to Small Tower and the error checking warning disappeared. I guess the application is not refreshing its internal state properly.
Sometimes when editing an apron things get messed up and the app starts creating a new apron. There is no context menu to "abort" the apron. Then I go and select something else. The unfinished apron stays there but as soon as i select something else again and go to the drawing board the apron disappears. Yet at compile time it finds and internal error saying something about a discarded apron.
Apparently the app forgets its "Generate scenery to..." and "SDK location" settings. When I start again it is gone and I have to set it again as I did not install it in C:...
I rearranged my airport then I moved the windsock within the boundaries but a ghost copy remains in the original place. I can select it but never delete it. The one that was placed within the fence is also selectable but I can delete it. I moved the whole thing around, refreshed screen and all but the ghost windsock remains there and cannot be deleted.
My airport is at 33', I set the runway altitude to the same. I had placed a tower, changed it from medium to small and all of a sudden it was medium again and complaining that it was not at the same altitude (error checking) even though the dialogs showed that the tower WAS indeed at the correct (33') altitude. Then I changed it back to Small Tower and the error checking warning disappeared. I guess the application is not refreshing its internal state properly.
Sometimes when editing an apron things get messed up and the app starts creating a new apron. There is no context menu to "abort" the apron. Then I go and select something else. The unfinished apron stays there but as soon as i select something else again and go to the drawing board the apron disappears. Yet at compile time it finds and internal error saying something about a discarded apron.
Apparently the app forgets its "Generate scenery to..." and "SDK location" settings. When I start again it is gone and I have to set it again as I did not install it in C:...
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