hey,
i'm knee deep in the msfs dev tools now, professional games dev here so i understand what im doing.
a few things im wondering, some of them have been discussed before but i'd like to know the current state:
-can lights be REMOVED yet from the asobo/blackshark default placement (floating orbs)?! . whats the current state on having this editable?
-can detail textures be changed or removed? (i'm referring to the high res grayscale texture that gets multiplied when you add materials to your scene and apply it to e.g. "aprons"
-roads. why are all roads added as "aprons" shown on the GPS/map of aircraft, same as aprons/runways? am i doing this wrong, are roads supposed to be added as something else? (im referring to actual roads outside of airport perimeters.
-ground textures. i made some runway textures that are 2048x2048, but they seem rather blurry. any thoughts? i added them through the regular msfs texture/material browser (base, normal, occlusion/rough/metallic combined)
-snow: any idea how to make textures on buildings etc snowy when it snows? can this be done with model or texture swap?
that's all for now, thanks! <3
i'm knee deep in the msfs dev tools now, professional games dev here so i understand what im doing.
a few things im wondering, some of them have been discussed before but i'd like to know the current state:
-can lights be REMOVED yet from the asobo/blackshark default placement (floating orbs)?! . whats the current state on having this editable?
-can detail textures be changed or removed? (i'm referring to the high res grayscale texture that gets multiplied when you add materials to your scene and apply it to e.g. "aprons"
-roads. why are all roads added as "aprons" shown on the GPS/map of aircraft, same as aprons/runways? am i doing this wrong, are roads supposed to be added as something else? (im referring to actual roads outside of airport perimeters.
-ground textures. i made some runway textures that are 2048x2048, but they seem rather blurry. any thoughts? i added them through the regular msfs texture/material browser (base, normal, occlusion/rough/metallic combined)
-snow: any idea how to make textures on buildings etc snowy when it snows? can this be done with model or texture swap?
that's all for now, thanks! <3


