OK , now i export .asm files
like this:
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
;
; This file was automatically generated from E:\gmax\meshes\hanger
; using the MakeMDL tool. Do not edit by hand, re-run the
; tool instead.
;
; generated on 01/17/08 11:10:13
;
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
; BGL model for E:\gmax\meshes\hanger
;
; $Header:$
;
;----------------------------------------------------------------------------
;
; Final Status: 679 polys
; Alpha Status: 0 polys
; Light Status: 0 polys
; Library Status: 0 polys
;
; Start Time: 01/17/08 11:10:13
; Stop Time : 01/17/08 11:10:13
;
; Modeling units = 1.0000
; Radius = 423.2742
; Radius in meters = 423.2742
; Radius in modeling units = 424
;
hanger_top label BGLCODE
texture_riff_start_hanger label word
db 'T','E','X','T'
dd texture_riff_end_hanger - $ - 4
TEXTURE_LIST_BEGIN
TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 19.790571, "ASPH.BMP" ; 0
TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 39.249481, "BA.BMP" ; 1
TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 39.249481, "BA_LM.BMP" ; 2
TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 46.745777, "CA.BMP" ; 3
TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 46.745777, "CA_LM.BMP" ; 4
TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 50.585611, "CB.BMP" ; 5
TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 50.585611, "CB_LM.BMP" ; 6
TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 72.946144, "HANGARUP.BMP" ; 7
TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 72.946144, "HANGARUP_LM.BMP" ; 8
TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 50.824284, "HANGER_BASE.BMP" ; 9
TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 50.824284, "HANGER_BASE_LM.BMP" ; 10
TEXTURE_LIST_END
BGL_RETURN
texture_riff_end_hanger label word
material_riff_start_hanger label word
db 'M','A','T','E'
dd material_riff_end_hanger - $ - 4
MATERIAL_LIST_BEGIN
MATERIAL_DEF 1.000000,1.000000,1.000000,1.000000, 0.392157,0.392157,0.392157, 0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000, 0.000000 ; 0
MATERIAL_LIST_END
BGL_RETURN
material_riff_end_hanger label word
vertex_riff_start_hanger label word
db 'V','E','R','T'
dd vertex_riff_end_hanger - $ - 4
VERTEX_LIST_BEGIN
VERTEX_DEF -327.116028, 0.000000, -130.836014, 0.000000,-1.000000, 0.000000, -2.825659,2.357879 ; 0 part= 1 prim=0
VERTEX_DEF -327.116028, 0.000000, -130.836014, 0.000000, 1.000000, 0.000000, -2.825659,2.357879 ; 1 part= 1 prim=0
VERTEX_DEF -323.784027, 0.000000, -272.624023, 0.000000,-1.000000, 0.000000, -2.625866,-0.658929 ; 2 part= 1 prim=0
VERTEX_DEF -323.784027, 0.000000, -272.624023, 0.000000, 1.000000, 0.000000, -2.625866,-0.658929 ; 3 part= 1 prim=0
VERTEX_DEF -206.764008, 0.000000, -136.104004, 0.000000,-1.000000, 0.000000, 4.395408,2.245764 ; 4 part= 1 prim=0
........
........
which code can set adjust layer??how to modify?
IN this file,include building and ground texture,i think the ground texture need a single file to save,is it right?