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Acceleration compatibility

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I am using Jim Keir's FSX Mission Editor, in case that is relevant to my question.

I create a mission for the EH101 helo, for FSX Acceleration, and I set the compatibility of the mission to FSX Acceleration. I save it. I fly it. Everything is fine. I see something want to edit, so I go back to edit something in FSXME. I save it, but then I notice that again my mission is set to RTM compatibility -- and it doesn't show up in FSX mission menu.

No errors detected by FSX ME by the way.

What causes this? Is this just a big pain the backside that cannot be avoided? Why can't I simply set the compatibility to FSX A and leave it?

Can anybody shed some light on this for me?

Ripcord

EDIT: I think I will go post this over on Jim's FSX ME forum - I am thinking now that ME is reviewing my mission, not finding any 'FSX Acceleration ONLY' commands or content, and then downgrading it. That's my theory anyway.

EDIT #2 -- why are all the forums locked over at fsaddon.eu?
 
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I think your theory is correct. If the content is RTM compatible the mission shows this compatibility tag.
 
OK thanks.

I tried to further test my theory by placing FSX Acceleration objects in my mission, and this seemed to help a little (suddenly my LHA ship was moving at the start of the mission), but did it did not solve the problem of the mission compatibility as expected.

I guess there are some other features in FSX Acceleration that need to be utilized in the mission. Wish I had a list of them, but looking on the FSX A wiki here probably will provide some clues.
 
Checking Compatibility
With the Acceleration Pack for FSX, there are several new types of actions
and triggers available for use in a mission. Of course, these won't work if they
are used with standard FSX. When you create a new mission, it will have a
compatibility level set to the highest supported version of FSX that it can find; if you have the FSX X-Pack installed, it will assume you want to create missions for X-Pack. You can choose to create missions for older versions of FSX by using the “Mission®Set Compatibility” menus.

If you reduce the compatibility level, it is possible for some data to be lost.
For example, if you have used some of the Race triggers provided with X-Pack, or set the “TargetPlayer” attribute which has been added to several actions, and then decide to reduce the compatibility level of the mission then those triggers and attributes would no longer be available. You will see a warning that some things are going to be deleted and, if you accept, any attributes or nodes which require a newer version of FSX than the one you have chosen will be removed from the mission.

When a mission is loaded, the compatibility level is calculated from the
types of nodes and attributes it uses. So, even if you had the compatibility level set to “XPack” when doing some work on a mission, it may show compatibility as being “RTM” when it is reloaded if you haven't used any XPack-specific features. You can always increase the level again by using the “Mission®Set Compatibility” menus.

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The above is out of the FSX Mission Editor Manual -- sorry Jim, forgot to RTFM first.

Of course now this does beg the question: which features and attributes truly require FSX Acceleration (eg, X Pack)...?
 
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If you have the FSX Acceleration SDK installed on your computer, go to the Mission Creation page and look for the text in red.
 
Brilliant, thank you for posting that. Now I see a handful of items I can add into just about any mission that will make it FSX acceleration compatible and keep it that way.

One would think that since my mission is written for the EH101, which is an FSX-A aircraft, that would be sufficient for requiring that level of compability but there isn't really anything in the mission XML file that specifies which aircraft -- that's in the FLT file, I think. So this helps me resolve the disappearing mission problem, which is a real nuisance.

Ripcord
 
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