I am beginning to learn the MSFS SDK while awaiting a new version of ADE and am trying to add one of my FSX models in MSFS developer mode by setting up a file structure, incorporating the model converted to Gltf with ModelConverterX, adding .png texture files, etc. I get a package and add it to the MSFS community folder, and it appears in the MSFS SDK, but without textures. The output console indicates a problem with paths to texture files, but I don't know how to cure it.
I have attached the output console report and a zip file with the file structure used. Can anyone explain to me what is wrong and how to fix it?
Thanks.
I have attached the output console report and a zip file with the file structure used. Can anyone explain to me what is wrong and how to fix it?
Thanks.
