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Hello guys,
I am currently working on a photoreal ground scenery with loads of image tiles. So of course, sooner or later I had to get to the point where I have to add blend masks to them. A whole lot of work
. So I was looking for a tool to help me and I found ImageMagick on the net
. I think that is what I need.
Meanwhile, I am at least able to convert all my images to another format, that's really useful but now I would like to go a step further: Add blend masks. Unfortunately, I am not really a pc-specialist and do not have enough time to read all the manuals provided as they are for real professionals. And I thought that I shouldn't be the first one who is going this way. So finally my question is:
how can I add individual alpha-channels to my tiles? The tiles are ready, and the alphas are stored as images with same name as the original tiles but with a "_Alpha" suffix.
Any help would be really appreciated!
Best,
Arne
I am currently working on a photoreal ground scenery with loads of image tiles. So of course, sooner or later I had to get to the point where I have to add blend masks to them. A whole lot of work
. I think that is what I need.Meanwhile, I am at least able to convert all my images to another format, that's really useful but now I would like to go a step further: Add blend masks. Unfortunately, I am not really a pc-specialist and do not have enough time to read all the manuals provided as they are for real professionals. And I thought that I shouldn't be the first one who is going this way. So finally my question is:
how can I add individual alpha-channels to my tiles? The tiles are ready, and the alphas are stored as images with same name as the original tiles but with a "_Alpha" suffix.
Any help would be really appreciated!
Best,
Arne

