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Not sure what forum to put this in...
I'm trying to make a traditional photoscenery using resample. If I save my image as a bmp, pass my inf to resample, everything works great except I get no land/water effects. This is, according to the SDK, because I need to use 32-bit TGA format with an alpha channel to get reflective water. However, if I add an alpha channel to my bmp, and save it as 32-bit TGA, resample refuses to load the image. I'm certain I'm adding the alpha channel incorrectly - I've tried Photoshop CS and GIMP. While PS is my preference because selecting the land to paint white is simple with the magnetic lasso tool, GIMP seems to handle the alpha differently (as a transparency channel).
Any tips on how to get this to work?
Thanks!
sg
I'm trying to make a traditional photoscenery using resample. If I save my image as a bmp, pass my inf to resample, everything works great except I get no land/water effects. This is, according to the SDK, because I need to use 32-bit TGA format with an alpha channel to get reflective water. However, if I add an alpha channel to my bmp, and save it as 32-bit TGA, resample refuses to load the image. I'm certain I'm adding the alpha channel incorrectly - I've tried Photoshop CS and GIMP. While PS is my preference because selecting the land to paint white is simple with the magnetic lasso tool, GIMP seems to handle the alpha differently (as a transparency channel).
Any tips on how to get this to work?
Thanks!
sg

