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Adding Finished ADE Bgl.File to MSFS

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After compiling the project in ADE I am left with a bgl.file with all the changes. How do I get it into MSFS ? I must be missing this in the documentation .
 
Inside your ADE Project folder, there is a Packages folder. Your actual package is a folder inside the Packages folder. Copy that package folder to your MSFS Community folder.
 
All I altered was the parking spots. When I add both the MSFS package file and ADE package file to the community folder the taxiways and aprons disappear although they are present in the MSFS project. The runways remain, this is baffling?
 

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I'm not sure why you think you need 2 packages. There should be just one package from ADE. The zip file you attached is simply an XML file. It isn't a project or a package.
In the XML, you have deleted the aprons, but you don't add any back in.
 
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Ok, maybe I didn't explain it properly.

I used MSFS - SDK to add objects to the airport I'm working on. That creates a package file that goes in the community folder to see the additions and also can be uploaded online for others to use. ADE is the only way to delete or add parking spot in MSFS easily. How do I combine the work ???????

{I didn't delete the taxiways that is how ADE opened the file.}
 
Ok, maybe I didn't explain it properly.

I used MSFS - SDK to add objects to the airport I'm working on. That creates a package file that goes in the community folder to see the additions and also can be uploaded online for others to use. ADE is the only way to delete or add parking spot in MSFS easily. How do I combine the work ???????

{I didn't delete the taxiways that is how ADE opened the file.}
So you use both the MSFS Dev Mode and ADE separately for different things and you end up with two packages. You probably should look at two way editing in ADE if you want one package.


Other wise I do not know of a way to combine two built packages into one. I suppose you might take the source XML for each and combine that by hand and then build the combined source.
 
{I didn't delete the taxiways that is how ADE opened the file.}
The taxiways appear fine, but the visual representation of the various ways are done as aprons, Your code has deleted the default aprons, but not added any custom aprons to replace them.

Untitled.png

If you mark this to false (and mark DeleteApronLights to false) then the default aprons will show. Alternately, you can draw and save the aprons in ADE.
 
Thanks for the tip, didn't change anything as you can see from the photo.





Combining the 2 XML files now that would be worth the price of admission. You would think adding and deleting parking in MSFS would be as simple as drinking a glass of water. It seems now I have to become literate at coding. I can't be the only one with this dilemma . What now ??

I do appreciate your help thus far gentlemen!
 
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If they are missing in ADE then make sure you have them set to display via View > Aprons This does not affect whether they display in Sim but just the ADE display. If they exist in the project then they would compile into the bgl file irrespective of the View setting
 
Hi Jon,
As you can see from the photo above I have all the prospective delete settings to "false" as well as Veiw>Aprons on, still no taxiways. I open the file from stock and that is how it renders.

1.
I have tried to combine the 2 XML.files and it works except the darn default parking from MSFS still remains. So I have 2 sets of parking. Not good..

2. When I put the 2 finished bgl.files in the community folder I get the correct parking created in ADE ,but no taxiways or painted lines.

I would trash the whole thing,however I spent 4 weeks building and placing objects. I just want it be correct so I can upload it for others to use......................
 
If you zip the whole project (with both xmls) and attach to a post, I could combine them for you.
 
Not sure why you need one bgl. Just adding the airport XML to the same data folder would give you 2 bgls in the same package. Otherwise you need to do brain surgery to combine the 2 XML files with a text editor.
 
Your best direction here might be to zip the project(s) and attach them to a post. If the data is to be kept from the general public, then PM me with the attachment. I still see no reason to combine the data into one BGL. Having several BGLs in one package is essentially the same thing.
 
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