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GPs are SCASM based, not XML.I opened the XML for the scenery and there is no mention of GPs there.
Try looking in ADE-GP.asmI thought about that, havent tried it. Id be surprised if it did. Something on the script must tell bglcomp that the texture has an LM partner.
As noted in the manual, GPs are separate from the rest of ADE outputs in a file named ADE-GP.bgl.I opened the XML for the scenery and there is no mention of GPs there.
Close, Lane, but no cigar. While ADE-GP uses assembler-level coding, it's FS8 BGL commands which are quite different from SCASM.GPs are SCASM based, not XML.
As Tom (and the manual) says, add a companion _LM texture to the Textures folder. That being said, given your recent posts in another thread, I wonder if you are asking the right question. In that thread, you seem to be focusing on ramp lighting. If that's really what you are after, ADE-GP doesn't support it and you'll likely have to use different techniques for FS9 and FSX/P3D.so does anyone know how to make this work?
Not sure what "that" was, but I'm glad it's "it"that was it!
That not what I said. While you might be able to use ADE-GP to create something that works in FS9, I have never managed to do so for FSX/P3D. Perhaps some detail on what you are showing us would be helpful.What do you mean you cant create ramp lights with ADE?
