Hi again Joe,
First of all I am talking about FS9.
Then, I switched the sound file and used a wav but to no avail.
I do have a control file:
[Library Effect]
Lifetime=5
Version=1.00
Radius=500
Priority=0
[controller.0]
lifetime=0.0, 0.0
type=3
distance=1500.00, 1500.00
delay=2.00, 2.00
x offset=0.00, 0.00
y offset=0.00, 0.00
z offset=0.00, 0.00
effect.0=fx_RSgulls, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
and I have the effect file with the abovementioned name:
[Library Effect]
Lifetime=5
Version=2.00
Radius=0
Priority=0
[Sound]
FileName=Staten_Island_Ferry_Depart.wav
MinAttenuationDistance=1075.00
Looping=TRUE
[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1
[Emitter.0]
Lifetime=0.00, 0.00
Delay=0.10, 0.90
Bounce=0.00
Rate=5.00, 10.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-0.20, 0.20
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=1.00, 2.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
Would that be OK?
The xml file reads:
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<SceneryObject lat="29.996667" lon="48.35013" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
<Effect effectName="fx_RSgulls" />
</SceneryObject>
</FSData>
On the other hand, I read in a Holger Sandman thread that you have to set a parameter for your sound and rename your sound to one of the hardcoded sounds in FS but I do not know if this is also true for sounds in scenery effects.
Your help would be much appreciated as you managed to get it done apparently.
Roby